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Yes and no. There is an absolute avalanche of Star Wars media with knotty, interwoven stories charting all sorts of characters and their escapades before, during, and after the films’ time periods. However, 99% of this was jettisoned when Disney bought it. I believe they brought forward the original films, the prequels, The Clone Wars, and maybe a handful of other things, but all other media was siloed into the “Legends” continuity. Frankly, it’s a move I understand. While there are standouts among the Legends stories, there’s also a ton of dreck, made quickly and cheaply to cash in on the Star Wars boom of the 90s.
Whats funny, though, is that Disney’s Marvel style approach to Star Wars (interconnected TV series, movies, games, etc.) has just started the rat’s nest of continuity snarls and incomprehensible lore all over again, with the same highly uneven results as far as quality goes.
Cause it doesn’t matter if they are still profitable. If you aren’t MORE profitable than your last outing, then you aren’t growing, and if your business isn’t growing, it’s dying.
However, I wonder if the premise is flawed here. In 1999, you could probably get a somewhat accurate idea of a game’s profitablity by comparing dev cost vs units sold. However, with live service being the AAA fascination du jour, and Call of Duty in particular having a whole game mode siloed off into the free to play space, I question if “units sold” is indicative of financial success anymore.