• Evu@mtgzone.com
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    3 months ago

    I like both of these new abilities and wouldn’t mind seeing them in real sets. My only concern is how many players know the difference between a “keyword” ability and a regular ability. Off the top of my head, I’m not sure whether something like Descend is a keyword ability. Let’s say it is: then what about something like Ruin-Lurker Bat’s trigger? It’s an ability that uses a keyword; is it a “keyword ability”? Probably a lot cleaner to just have thoughtweft copy all abilities, keyword or otherwise.

    • Silverchase@sh.itjust.works
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      3 months ago

      Nimble is basically a rewrite of skulk from SOI, which did not last. From the same set was Odric, who had a “share the words” ability written out in full. Oh hey, skulk is on that list!

      Descend is not a keyword ability. The only ones on that bat are flying and lifelink. Rules pedantry below.


      A keyword ability is one where the term has a specific rules meaning on its own. You can tell because it isn’t written as part of a sentence, like flying, ward, and offspring. Note how there’s never a period at the end of the word; just the word (plus some other element like a cost) on its own represents a whole ability. In Arena, these are the words that are bolded.

      A keyword action is a word with a specific rules meaning as an instruction, so it actually is part of a sentence. Surveil, mill, open an attraction, and forage are all actions that a sentence of rules text tells you to do. Cast, attach, and destroy also count.

      An ability word is an italicized word that highlights a common mechanical theme, but has no rules meaning at all (that’s why it’s in italics, like reminder text). Examples are landfall, threshold, and valiant.

      Descend 4, descend 8, and fathomless descent are all ability words, not keyword abilities. Interestingly, “if you descended this turn” is none of these. That phrase has a dedicated section in the comprehensive rules (700.11) that defines how it works. This section also defines historic, outlaw, committing a crime, and expend.

      • Evu@mtgzone.com
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        3 months ago

        Thanks for all that info. This is actually even more complex than I anticipated, and reinforces my conviction that the average player can’t be expected to know what is and isn’t a “keyword ability”.