Interested to see how they implement this. I’ve always thought that the first 150 turns of Civ are a ton of fun, but eventually it turns into a slog. I’ve always wished there were more automation options in the late game, and faster processing of enemy turns.
Being able to form armies that move as one is already a great improvement that could reduce a lot of managing late game. Same with reinforcements which will find their way to the front alone in Civ VII.
After 150 turns it’s only fun when you go to war a lot.
It’s 2024… Please fix the AI…
Biggest weakness in every civ game is the shitty AI that requires massive cheating, and terrible diplomacy (constantly making ridiculous demands, then getting mad and denouncing you if you dont hand over the goods)
IDK what it was, but Civ 6 just didn’t do it for me. Going back to 5 I’ll still easily get through a 20 hour game, but something about 6 I can’t get past even mid game.
I have nearly 1500 hours played in Civ V. Never completed a single Civ VI game. Hoping they rediscover whatever it was that made 5 so great!
So it’s not just me. I had all Civs since Civ II and spent probably more hours in each than in any other game. Somehow I played a bit of Civ VI and gave up.
I did wonder if I just got tired of civ games.
I’m also a Civ V truther. VI never hooked me at all but I still regularly go back to V as a comfort game.
I vastly prefer the visual style of Civ 5 and find Civ 6 painful to look at
As someone who only ever played civ 6, I played one game for a whole week and never got bored.
So whatever draws you to civ 5, I am drawn in to civ 6 the same way.
I find that very interesting, considering you don’t like it as much.
I never play Civ with the intention of finishing, that’s a rare delight when all the stars and RNGs align… I play to see what a beautiful mess my imaginary world becomes before I run out of free time.
They shouldn’t take it personally
Yeah and there comes a point where you know you can win, but don’t want to go through all the turns to get there.
I think most chess games don’t end with a checkmate, many games end when a player concedes because everyone knows the outcome and it’s pointless to play it out.
I mostly played 2. It was simpler and had a lot of action. Later games became more tedious, I didn’t think the advancements in diplomacy and other stuff were good enough to displace that.
On the other hand I never really wanted the games to end. Whenever I would get close to the end I would start playing in a way to delay the end.
There were pretty fantastic mods for 2. There was a Star Wars-themed one and that was the first time I realized a large empire could have a civil war.
However, my favorite one was an imagined continuation of the game in a different planet.
I played Civ 1 as a kid and civ 2 was a big improvement. Civ 3 I had to stop playing because it was interfering with my college. Civ 4 was my favorite and I played thousands of hours of it (after BtS) great modding scene too. Civ 5 was ok, but i found I played it the same way a lot. I did not like Civ 6 at all, mostly because of the AI, but also the civics system.
I am not especially confident in Civ 7, but I will reserve judgement. I often play 4x games multi-player and if they use the same DLC policy as Civ 6 I will probably give it a miss.
The idea that anyone finishes a game of Civilization is a myth.
Next thing they will say that we should have finished the main story quest in a TES game.
“Main Quest”. What does that even mean? That’s nonsense.
CIV
Finish
Choose one. You fucked up Firaxis, you missed what made CIV great.
I’ve finished 3 games I think across Civ 4-6. Two were military victories and then one I tried to get one of the social victories, but then kept losing so I just built up my military and took over the world again.
Several thousand hours later, I’m still waiting to finish another. It’ll happen soon; just one more turn…
Missing out on the truest of Civ victories: declaring war on literally everyone and nuking their capitals one turn before you win a science victory
Nothing sweeter than imagine “fuck this shit I’m out” playing on loudspeakers all over the world as you board the rocket and look down at the smoking husk of a world you leave behind.
Honestly, I wouldn’t mind if they made a version that just stays in one age indefinitely and lets you explore it in an open world sort of way?
Like take Minecraft. I played that for years without even knowing there is an end game, and it came as something of a shock when someone told me. You can finish Minecraft?!?
But then I was like meh, leave me alone. I’m trying to build Noah’s Ark with a functioning village on top and a crystal waterfall down to the animal sanctuary below. And I still haven’t completed the Mars colony. Wonder how the pandas are doing over there?
Ha, fat chance nerds!
My introduction was the old Call to Power game. Still waiting for a Civ-like game that has a near-future age of gameplay. That was always the coolest part to me.
Feels like most of the similar games today are either historical/current or purely scifi. I like the transition point. To play out possible ways of advancing forward. How do we get from today to entering the stars? Those were fun scenarios to play out.
There’s a couple of mods for civ that covers this I know, but they’re all abandoned and somewhat buggy these days. Plus this sort of thing works best if the game is balanced around it to begin with.
Director had a wonderfully bad take about last two CIV games that’s still been on Steam’s daily concurrent top 100 games after all these years.
There are reasons RTS is superior to turn-based. These get old.