There’s been surprisingly little fanfare for this but I guess most of the Godot community are hobbyists anyways.
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I always thought it was kind of ridiculous to gatekeep console development behind a paywall like this. With godot, there’s even another layer to this since godot philosophically opposes integrating any kind of console compiler into their environment bcz of the licensing behind it. Hence this solution, which I’m even less of a fan of than the unreal model.
You can blame the console manufacturers for that. Their platform code is legally protected.