I really hate whenever I try to explain how some bad rules can be abused and immediatelly get someone say shit like “If this happens in your group, change it” as if that would solve the problem. And whenever it is not soemthing you witnessed personally, then it means it never happens and could never happen.

  • Atlas48@ttrpg.network
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    2 months ago

    I’m just not bothering with a company that’s repeating the exact same mistakes as their predecessors, so it’s basically anything but 5e for me nowadays.

  • Aielman15@lemmy.world
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    2 months ago

    Are the 5e apologists in the room with us?

    No, but seriously, most people I know (rightfully) criticize 5e for a lot of things, from sloppy writing in general, to shitty adventure books, to nonsensical rulings and poor balance. I’ve never met someone willing to defend 5e so passionately.

    I’ve always claimed that base 5e is basically unplayable past tier 2 because of how wild power scaling becomes, and how sloppy certain rules are (God forbid that your wizard doesn’t attempt to Shapeshift the Fighter’s Echo before you even reach tier 3). And frankly, base 5e is too boring to play for long, anyway. Homebrew is where it’s at.

    • Susaga@sh.itjust.works
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      2 months ago

      Check the other comments. They are absolutely in the room with us.

      Oddly enough, they don’t defend it by saying it’s good. They defend it by tearing down everything else, or brushing the flaws under the carpet with “well, you can just ignore the bad stuff, so they don’t count.”

  • NaibofTabr@infosec.pub
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    2 months ago

    This has a lot of “stop enjoying that!” energy.

    There’s no set of rules that a clever person can’t exploit or circumvent in some way, and min/maxers have been a plague on the RPG community since long before 5e. Frankly, if this sort of thing is a regular issue for you then the problem is the people you’re playing with. A good DM can roll with players like this and balance them.

    • ProfessorOwl_PhD [any]@hexbear.net
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      2 months ago

      This has a lot of “I’ve only played D&D” energy. I am fascinated to hear your examples of exploits in VtM, or CoC, or even PF2e. Exploits and rules abuse have always been issues in D&D, which is just one of the reasons there are so many systems that aren’t D&D. Plenty of rules can’t be exploited, regardless of how intelligent you are - being clever isn’t a magic spell that just lets you unravel rules to be remade in your image.

      • eerongal@ttrpg.network
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        2 months ago

        It’s legit not hard to make an OP/powerful character in either VtM or CoC, assuming youre talking about making a character good at combat (which is usually what people talk about in this context with power gaming). I don’t play PF2e, though, so i cant speak there.

        CoC take high dex, put 90+ in handguns, take the pulp talents rapid fire and quick draw, wear a bandolier of guns, and dual wield pistols that you fire 6 shots from per turn. If you dont care about going first, then fast load if you care about reloading, if not, then just take shadow and start combat hidden for two attacks with a bonus die at the start.

        For VtM its easy as take fist of caine and lightning strike. If you aren’t playing as elders, this requires gaining some exp first. I know there’s other combos that i cant think of off hand that are pretty potent too.

        Each of these do have counters in the form of monsters immune to guns (CoC), or celerity 5 opponents (VtM), but thats no different than a DM in D&D always throwing fireballs at the guy with high AC. It begins to be apparent when its happening all the time that the GM/DM/Keeper/whatever is specifically targeting your weakness.

        • ProfessorOwl_PhD [any]@hexbear.net
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          2 months ago

          Minmaxxing isn’t really the same as rules exploits - you can do those things to become really good at combat, but you’re sacrificing your abilities in other areas, which make up a significant part of the game. It’s not like hiding behind a tower shield to disappear or undead warlocks short resting to stack death ward, where you’re actively taking advantage of wording and rules interactions to achieve unintended effects.

          • eerongal@ttrpg.network
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            2 months ago

            i mean, if youre wanting exploitative rule mechanics based on wording/interactions, you need to look no further than base first aid and medicine in CoC; You’re able to make 1 of each per wound you take. Unlike older editions, they’ve done away with the heal cap on it, so if you’re down HP, simply deal yourself 1 HP of damage, make a first aid check. and then make a medicine check to heal at minimum 2 HP. Repeat until full. You can easily reheal yourself to full this way, which is definitely “unintended” based on how healing works (and older editions).

            Edit: at the end of the day, my point is that pretending other games cant or dont have exploitative mechanics/builds/whatever is naive at best? It’s not a D&D only problem. It’s just more prevalent in D&D because 1) it has more rules and 2) it has more players.

            • ProfessorOwl_PhD [any]@hexbear.net
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              2 months ago

              I think you’ve conflated part of those rules - there’s nothing in the medicine skill saying you can only do it once per wound, just first aid. So you can deal/restore 1 damage in between medicine checks, but that’s not what let’s you keep making medicine checks.

    • Khrux@ttrpg.network
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      2 months ago

      Also the toxicity that is implied to exist by this post is pretty rare really. Even back when I was using Reddit, toxicity generally sank to the bottom of comment sections, and even more so here. When I got into D&D close to the beginning of 5e, some online voices on YouTube for example carried this toxicity but nowadays, most voices are far newer and friendly.

      In general, most people are more interested in what happens at their table instead of all tables, and the rules are just guidelines to aid that.

      • acockworkorange@mander.xyz
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        2 months ago

        I wouldn’t say it implies a toxic fanbase at all. It clearly states that’s the MO of an apologist. It further states that someone chimes in with that MO. Not a horde, not a group, an individual.

        And I agree wholeheartedly. They are a minority. A very annoying, very vocal, minority.

        The amount of cope is staggering sometimes and makes me disengage from discussing the hobby altogether.

        Even your comment has some cope mechanism embedded:

        The rules are just guidelines

        As if nobody knew that. The guidelines are shit at some points, that’s the whole discussion.

  • basmati@lemmus.org
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    2 months ago

    It’s a story telling framework encouraging creative problem solving and creation, all rules can and will be exploited, all rules are “bad” rules. Do what works for you and your group.