- cross-posted to:
- unity@programming.dev
- cross-posted to:
- unity@programming.dev
I get that they wanted in on the Pokémon Go and Genshin Impact money printers, but anyone could have seen how much damage to their reputation it was going to cause.
Too little too late. Personally I’ve moved to Godot and am loving it. Have I mentioned that they have stellar documentation yet?
Along with Krita’s one of the best docs I know, it’s so good!
AND that the documentation is built in to the engine, only a 60mb download!
too late, moved to godot 😘
Too late, moved to Unreal.
If this doesn’t work out, Godot will be the next port of call.
I’m a little surprised that unreal is the next choice after unity given how much hate Epic seems to get. I thought about switching to unreal but then I learned that you have to download the epic store to use the unreal engine, and I refuse to do that after the “scan your whole PC and upload your game list” thing they pulled a few years ago.
You don’t, you can compile from source.
Unreal is a top class engine. Yes, it’s proprietary and you always have to be cautious, but right now, it’s an engine that delivers top features that can build great games and isn’t run by Unity. If you win big, you need to pay, but you know that going into it.
Godot is great and improving all the time but it needs maturity.
It was a head vs heart decision and the head won this time.