• SoupBrick@yiffit.net
    link
    fedilink
    arrow-up
    26
    arrow-down
    1
    ·
    1 month ago

    I am hoping for a work of art. I am expecting a story about how they had to completely restart development 3 times, ending with a product they only put 3 (at most) years into.

    • Asafum@feddit.nl
      link
      fedilink
      arrow-up
      12
      ·
      1 month ago

      I am hoping for a work of art. I am expecting

      starfield, but with a medieval coat of paint.

      They’re too greedy to build a new engine and insist on sticking with the limited creation engine so they can keep churning out uninspired copy paste crap. It’s cheaper than the alternative and they don’t want to have to learn something new which also costs time(money).

      I gave up on so-called “AAA” dev corporations. I hate that they squander good IPs keeping them locked up because they own them… :(

  • Rose Thorne(She/Her)@lemm.ee
    link
    fedilink
    arrow-up
    16
    arrow-down
    1
    ·
    1 month ago

    Its only been 13 years?

    I can’t tell if I feel old, or need to figure out how the fuck 100 years has passed in 13.

  • 1SimpleTailor@startrek.website
    link
    fedilink
    arrow-up
    7
    ·
    1 month ago

    Bethesda is, in many ways, a victim of its own success. Morrowind and Oblivion were both solid entries that did well critically and financially, but no one was prepared for the massive impact of Skyrim. Its success transformed open-world fantasy games into a staple of AAA gaming, and the game has stayed relevant for over a decade.

    However, even when it was first released, Skyrim fell short in several areas that were often overlooked due to the sheer “wow” factor of its open world. Even today the game is plagued by bugs, melee combat feels clunky, and the quest design and writing often lack depth.

    In the years since, the landscape of gaming has evolved. Numerous fantasy and open-world games have raised the bar for what players expect from many areas where Skyrim fell short. Players today have a wealth of games to choose from and are less forgiving of these types of flaws. Starfield’s lukewarm reception reflects Bethesda’s seeming unwillingness—or inability—to update its design philosophy for a modern audience.

    The expectations for The Elder Scrolls VI have become impossible to meet. These expectations are sky-high not only among fans but also from Bethesda’s new parent company, Microsoft. TES6 will almost certainly be a financial success, but Microsoft didn’t acquire Bethesda for just “decent” results like Starfield; they acquired the creators of Skyrim to make blockbuster hits that dominate the charts and win critical acclaim.

    In the end, Bethesda knows they may never recapture the lightning-in-a-bottle success of Skyrim. So they’ll keep sitting on the IP, until Microsoft forces them to release something mediocre, and their studio joins many of the other classic RPG developers in obscurity.

  • marlowe221@lemmy.world
    link
    fedilink
    arrow-up
    7
    ·
    1 month ago

    I love the Elder Scrolls. It’s my favorite game series. But after Starfield…. I don’t know that I’m in a big hurry for ES6.

    I want it, don’t get me wrong. I want it to be amazing. But if it’s going to be like Starfield, maybe not…