- cross-posted to:
- pcgaming@lemmy.ca
- cross-posted to:
- pcgaming@lemmy.ca
Yeah I can’t get too all fired about this honestly. I think llms and the like could be a great tool in a game designer’s belt provided it’s used well.
And you CAN use it well. Don’t believe the hype. If you’re a programmer or designer, play with this stuff yourself, preferably using open source models run on your own machine (it’s falling off a log easy now with tools like Ollama, even have AMD GPU support these days!).
Of course AI generated drivel is corrosive and horrible, and we should consistently downvote it and educate people about it so it stops being profitable.
For an alternative and erudite take on why all this AI generated crap may not actually spell doom, give this a read if you feel like it.
Well… Who’s ready for an endless stream of low quality AI asset flips?
We’ve already seen what AI-generated books have done to platforms like Amazon. I suspect that this will eventually be the end of “open” uncurated digital storefronts, since AI will eventually allow for crappy content to be produced at a faster rate than it can be consumed and it’ll become impossible to discover anything worthwhile.
I am not sure whether AI will make the creation of asset flips much easier though, given that store bought assets are already being dropped into a ‘game’ already.
There are also good stuff done with AI, for example there is this game called Suck Up where you are a vampire and you go door to door trying to get people to let you in. People you are trying to convince are basically chatbots and it works a lot better than you’d expect
This sounds awesome. Wishlisted!
haha! I’m def going to try this game out
AI is okay to use if you make it do the chores, not in creative part. Otherwise it would be an insult to people who create original content.
As if anyone trying to make a quick buck cares if they are insulting anyone?