I like how the From Soft games are mostly no music, then the boss hits and it’s on full epic soundtrack
My first exposure to this was Phantasy Star Online on the Dreamcast. My mind was blown.
Such a shame more games don’t use this. It worked for PSO because fights were relatively drawn out/telegraphed, so there was always a chance to build up/slow down the music.
I wonder if AI could get used to dynamically generate a transition between battle/overworld themes. Or at least, if the composer makes one and use AI to make all necessary versions.
I just remembered that the new Pokemon games (Scarlet/Violet) do this dynamic music thing too!
As a teenager, learning how they did this on a technical level blew my mind a second time!
Any recommendations?
Doom 2016 and Doom Eternal are probably the kings of this for me. Metal: Hellsinger too but that’s a rhythm fighting game
Frostpunk and Cyberpunk do it pretty well.