• priapus@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    31
    ·
    7 months ago

    It already doesn’t have PC crossplay, why not just disable console crossplay, or use the same input based matchmaking other games use, with gyro as an added input? Disabling a superior input is incredibly stupid and will lower the skill ceiling of the game, which is already going to be lower than on PC.

    • smokin_shinobi@lemmy.world
      link
      fedilink
      English
      arrow-up
      8
      ·
      7 months ago

      I’ve never messed with gyro aiming, is it really superior? I might have to give it a try in something if that’s the case.

      • priapus@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        16
        ·
        7 months ago

        IMO it is definitely very superior. If you practice enough you can get pretty close to the precision and speed of a mouse for small movements.

        • MeatsOfRage@lemmy.world
          link
          fedilink
          English
          arrow-up
          4
          ·
          7 months ago

          What’s a good gyro aim game? I’ve only used it in the new Zelda games (which admittedly was really nice to aim with)

          • priapus@sh.itjust.works
            link
            fedilink
            English
            arrow-up
            4
            ·
            7 months ago

            I mostly play on a Steam Deck, which lets you use it on most games by emulating a mouse. I played through GTA5 and some other shooters with it. On switch, the others I know of are Splatoon 2 and Overwatch 2 (I think)

      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
        link
        fedilink
        English
        arrow-up
        5
        ·
        edit-2
        7 months ago

        It’s superior if you have the option to adjust the sensitivity. In most games that don’t have a sensitivity setting, it’s way too sensitive, so unless you can hold your hands perfectly still your aim is gonna be fucked.

        And since most games don’t have any sensitivity settings for the gyro, I rarely use it.

        • priapus@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          3
          ·
          7 months ago

          That does make sense. I’ve mainly used gyro on PC, where Steam Input lets you change the sensitivity per game.

      • TachyonTele@lemm.ee
        link
        fedilink
        English
        arrow-up
        5
        ·
        7 months ago

        It’s so good you don’t even notice you’re using it. But when it’s not available it hits hard.

      • DualPad@lemmy.one
        link
        fedilink
        English
        arrow-up
        2
        ·
        7 months ago

        If strong aim assist is present then that can outperform gyro, but that also can outperform a lot of mouse users to the point that even PC lobbies have mouse users abandoning mouse for aim assist supported inputs. So it depends on the level of aim assist. But, with aim assist removed from the equation gyro is better than joysticks and is surprisingly usable against mouse players despite the absence of auto aiming.

      • Grass@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        1
        ·
        7 months ago

        its good on controller but I mainly game on steam deck and I hate it on steam deck. too heavy and hard to get the sweet spot of avoiding accidental input and not having too high or too low sensitivity. I need a steam controller 2.

        but yeah you can do stuff like fast/coarse move with stick and slow/precision with gyro and do compound movement of both at the same time, for example tilting against the stick if you overshoot or with the stick if the aim comes short, or adding up or down hairline adjustment on gyro while doing just right or left on the stick. weird at first but I can do it better than mouse aim on controllers with good implementaion.

    • warmaster@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      1
      ·
      7 months ago

      Competitive FPS games on consoles. Like, what more can be said? Everything after that will be questionable. Whatever they do will be wrong and right, simultaneously.

    • adavis@lemmy.world
      link
      fedilink
      English
      arrow-up
      19
      ·
      7 months ago

      Even Nintendo has gyros in their controllers

      Nintendo have had gyros in their controllers since 2006 with the release of the Wii. Basically right there with Sony (Nov 11th vs Nov 19th 2006)

      • scutiger@lemmy.world
        link
        fedilink
        English
        arrow-up
        4
        ·
        7 months ago

        Nintendo has had gyros since the NES. I swear it made a difference when we moved tge controller around!

        • priapus@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          6
          ·
          7 months ago

          I believe they work on the main console interface, but the majority of games don’t implement support, especially FPS games due to the advantage they offer.

  • Tash@lemmy.world
    link
    fedilink
    English
    arrow-up
    6
    ·
    7 months ago

    Gyro support on XInput has been on PC gamers wishlist for awhile.

    XInput is a solid standard (especially if you look at the state of gaming in the pre 2000’s) but it is in need of an update…

  • ryo@lemmy.eco.br
    link
    fedilink
    English
    arrow-up
    5
    ·
    7 months ago

    This is so weird, pretty sure CoD has had support for that for years now and it’s full cross play no matter what input you use.