Portable and pretty budget, a G29 + arduino with a large LCD to show live dashboard data, head tracking with OpenTrack + PS3 Eye webcam (extremely versatile camera, pretty handy for machine vision with its 120FPS support. Only downside is 640x480 max res, and the 4x array mics only work on Linux)
Only outlier is stick shift running via the Arduino for a few reasons, mainly to reduce wires and setup/packing time (need my desk for other things too, sadly can’t afford a permanent rig), and also to avoid mapping the gears in new games. I just switch between usb emulation of a known device, or sending keypresses 1-6, R
Honestly, that doesn’t even sound that difficult to run on Linux.
It’s usually the purpose-built hardware that messes up Linux support (i.e. controlling RGB keyboards, Stream Decks, that sort of thing), a DIY setup like yours shouldn’t be that hard to port.
Then again, if you’re happy with Windows, stick with it. There’s not that much difference between maintaining a collection of hacks and registry settings to turn off Windows’ bullshit compared to installing Linux, this is a pick-your-battles thing.
There’s been a solution of, provided two usable graphics processors, running Linux and virtualizing Windows underneath it with the gaming GPU for only a 5-8% loss.
Way to complex. And also way too much work to have it break the next update. As much as I love Linux (hell, I’ve been using Linux on and off since 2004, when I was 14 and got my first hand me down Laptop…) and as much as I admire the progress…it still isn’t there, especially with peripherals. Getting a DD to work on Linux is a nightmare.
Get my simulator setup working under WINE and i’ll do a full switch, until then it’s Windows on my gaming PC and linux on everything else lol
What’s your simulator setup?
Portable and pretty budget, a G29 + arduino with a large LCD to show live dashboard data, head tracking with OpenTrack + PS3 Eye webcam (extremely versatile camera, pretty handy for machine vision with its 120FPS support. Only downside is 640x480 max res, and the 4x array mics only work on Linux)
Only outlier is stick shift running via the Arduino for a few reasons, mainly to reduce wires and setup/packing time (need my desk for other things too, sadly can’t afford a permanent rig), and also to avoid mapping the gears in new games. I just switch between usb emulation of a known device, or sending keypresses 1-6, R
Honestly, that doesn’t even sound that difficult to run on Linux.
It’s usually the purpose-built hardware that messes up Linux support (i.e. controlling RGB keyboards, Stream Decks, that sort of thing), a DIY setup like yours shouldn’t be that hard to port.
Then again, if you’re happy with Windows, stick with it. There’s not that much difference between maintaining a collection of hacks and registry settings to turn off Windows’ bullshit compared to installing Linux, this is a pick-your-battles thing.
Have you tried Proton?
There’s been a solution of, provided two usable graphics processors, running Linux and virtualizing Windows underneath it with the gaming GPU for only a 5-8% loss.
Way to complex. And also way too much work to have it break the next update. As much as I love Linux (hell, I’ve been using Linux on and off since 2004, when I was 14 and got my first hand me down Laptop…) and as much as I admire the progress…it still isn’t there, especially with peripherals. Getting a DD to work on Linux is a nightmare.