A game with that much scale and that much variance has bugs. They’re part and parcel of developing at that scale with a world that responds to user actions.
It’s a 100-200 hour game with heavily branching story telling and world states, plus massively varied combat options. Testing enough to be “bug free” isn’t possible. Cleaning up most of the heavy hitters and relying on user reports to catch edge cases is the only way to do it. If you release a “bug free” large scale open world game, there’s no way it’s ambitious enough.
A game with that much scale and that much variance has bugs. They’re part and parcel of developing at that scale with a world that responds to user actions.
It’s a 100-200 hour game with heavily branching story telling and world states, plus massively varied combat options. Testing enough to be “bug free” isn’t possible. Cleaning up most of the heavy hitters and relying on user reports to catch edge cases is the only way to do it. If you release a “bug free” large scale open world game, there’s no way it’s ambitious enough.