Godot 4.0 broke web exports without a webpage having certain headers(over my head content), but sites like itch have those things. I believe the explanation was because of having mulit-threaded support in the engine.
I have held off upgrading from 3.5 because my games I publish on my simple github page and that change on 4.0 would not work on my github page.
There was rumor of providing a single threaded web mode in future releases(4.1 was mentioned), but don’t know if this happened. I check release notes every few months but haven’t seen if this change has been made.
Are web exports fixed for godot now?
Sure, sorry this isn’t more of a walkthrough.
https://stackoverflow.com/questions/76077439/enabling-cross-origin-isolation-on-the-apache2-web-server
That got me going for accessing through localhost. However, I still haven’t gotten it to work via IP even over my LAN; that’s hardly saying that it’s impossible, but it’s been a while since I extensively finicked with Apache.