• Gloomy@mander.xyz
    link
    fedilink
    arrow-up
    1
    ·
    19 hours ago

    Sure, and in that case a different approach might be sensible. But honestly, I don’t see how a newbie would want to play a complex character right from the get go. If they do, I’d propaly recommend a more Newby friendly world / round. I still stand by my point: A complex world doesn’t by default speak against new players.

    • Dragon Rider (drag)@lemmy.nz
      link
      fedilink
      English
      arrow-up
      2
      ·
      17 hours ago

      Some games are designed for you to play complex characters. Like Blades in the Dark. You’re supposed to play a hardened criminal. Everyone’s going to be new to the game at some point and need the ghostfence and the spirit lightning explained to them, and it’s much more fun to play a character in that game who knows the world well.

      • Gloomy@mander.xyz
        link
        fedilink
        arrow-up
        1
        ·
        47 minutes ago

        So now we are talking about game systems that need you to know the lore? I thought this is about GMs putting work into their world building and newbies not beeing able to grasp it.

        If you are new you build your character with the GM and accept limits he puts in it, because you don’t know better anyway. You can always play a character that has more knowledge of the world, once you have a bit of a feeling for what it’s like. I have never had the problem of a new player not accepting some limitations to the characters or backstorys made avaible to them.