Depends on your system. I’ve not actually played a TTRPG where that’s how crits worked. I believe that’s how it works in PF2E, though, which I really wanna try. Just can’t manage to convince the nerds I play with.
Pathfinder. For people that play D&D and think “I wish this had more complicated rules…”
But yes, that’s how crits work in Pathfinder - if you beat the target number by 10, that’s a crit success. Conversely, if you miss the target number by 10, that’s a crit fail.
Add item, status, circumstance (e.g. flatfooted which adjust your AC by -2 or cover which increases it) bonuses and you get the actual result of a check.
Well that’s a crit then, besides cover and other temporary bonuses could influence the AC.
Depends on your system. I’ve not actually played a TTRPG where that’s how crits worked. I believe that’s how it works in PF2E, though, which I really wanna try. Just can’t manage to convince the nerds I play with.
Works similar in kids on brooms/bikes, except it’s beating it by 5, though you usually aren’t rolling a d20
Pathfinder. For people that play D&D and think “I wish this had more complicated rules…”
But yes, that’s how crits work in Pathfinder - if you beat the target number by 10, that’s a crit success. Conversely, if you miss the target number by 10, that’s a crit fail.
I started with PF1E, so 5E kinda feels… overly simple at times lol
I wouldn’t say more complicated, more like “more complex rules”
I could try and get into a semantic argument about the difference between “more complicated” and “more complex”, but I won’t 😉
Full disclosure: I play Pathfinder. I haven’t touched D&D in years…
Depends on your system. D&D 5e has no rule that this would be a crit, as far as I know.
Pathfinder 2e actually.
Nat 20 increases the quality of a check
Nat 1 decreases the quality of a check
+10 above DC increases
-10 below DC decreass
Add item, status, circumstance (e.g. flatfooted which adjust your AC by -2 or cover which increases it) bonuses and you get the actual result of a check.