• redfellow@sopuli.xyz
    link
    fedilink
    arrow-up
    2
    ·
    7 hours ago

    CIvs have had lots of Mac players, enough so that they keep releasing it on the platform.

    In this case, the bug ruined cloud games for our friendgroup that rarely has time for an active session. I’m a PC gamer, but two of us are not.

    If they release an advertize a feature, it should function for everyone who purchased the game.

    Their lack of commubication and ultimately not fixing it (at first, they said within 6 months - now it’s been nearly 8 years) is the reason me and our group votes with our wallets for what it’s worth.

    • jaschen@lemm.ee
      link
      fedilink
      arrow-up
      1
      ·
      6 hours ago

      CIV has Mac players, but you might be overestimating with the word “lots”.

      According to Steam and other sources…

      Windows: Dominates the platform with approximately 96.78% of users. macOS: Accounts for about 1.30% of users. Linux: Represents around 1.92% of users.

      Source: https://pcx.com.ph/blogs/tech-news/steam-hardware-software-survey-reveals-user-trends-for-march-2024

      Even if Civ has more average Mac players, let’s just say 4 times more than the Steam figures, you’re still looking at 5.2% Mac vs PC that plays CIV. Those figures would be considered a rounding error.

      I think my point is not CIVs commitment to Mac players. It’s Apple’s lack of commitment to gamers. Until Apple opens up 3rd party hardware support, developers will continue to treat you and your cohort a niche segment.

      • redfellow@sopuli.xyz
        link
        fedilink
        arrow-up
        1
        ·
        4 hours ago

        Otherwise I agree with you, but a bug thats been tracked to be caused by a bad rest api call causing the client to crash is not Apples fault in the slightest.