There’s no Rotom bossing you around. No “sit down you player, as we tell you what’s supposed to be your story”. No unnecessary broken bridges forcing story linearity. The story that you see in this sort of game is the one that you build as you interact with the game, not the one that the developer wants you to watch.
Except Palworld is insanely popular with essentially no story…
That’s the point. Pokemon could be successful in the same way but they’re saying Game Freak doesn’t want to change how they do things.
Shouldn’t they have learned the lesson from Pokémon Go? That had absolutely no story that I was aware of.
That wasn’t made by Game Freak, that was Niantic.
So? They proved first no one gives a shit about story
Because it’s gameplay-driven.
There’s no Rotom bossing you around. No “sit down you player, as we tell you what’s supposed to be your story”. No unnecessary broken bridges forcing story linearity. The story that you see in this sort of game is the one that you build as you interact with the game, not the one that the developer wants you to watch.