Why, yes! You would be able to roll for it in one of my games!

Speaking of… I’m looking to run a oneshot this weekend. A quick 3-4 hour adventure. I’ve run it before and everythings prepared, just gotta find the players for it! So if you’re available to start a session between 5-8PM EST on Saturday or 1-8PM EST on Sunday, then check out my thread below!

Looking for Group Post!

  • Daefsdeda@sh.itjust.works
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    1 year ago

    My old DM: Eloberate how your engineering character would build a radio. Me: idk but the roll you asked me to was 20 and my character has knowledge sooo? DM: Well you try to but you fail due to the lack of a plan.

    Yeah I don’t like having him as a DM. Especially if he had knowledge about these things like first aid. No I didn’t know how you suture someone exactly by my character is a fucking proffesional doctor.

    It was also really fun if he then let some npc do it flawlessly immediately afterwards, really didn’t feel like you could accomplish anything in his world.

    Luckily I have stopped playing with him and found others.

    • Jorgelino@lemmy.ml
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      1 year ago

      Yeah, that sucks. I do the “elaborate” thing as well, but that’s mostly because i want the player to have a chance to roleplay and give creative input. If they’re having trouble coming up with something i’ll just try to fill in the gaps.

      That or i’m deciding if what they’re asking is even possible, in which case they shouldn’t roll until after i make the call. ( In general you shouldn’t roll unless prompted by your GM)

      • Daefsdeda@sh.itjust.works
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        11 months ago

        Yeah exactly, that is exactly why I specified that he asked me to roll.

        His bad DM’ing inspired me to dm myself and I do give a player a advantage or bonus if they specified something, IE

        I look for clues around here is just plain investigation But I look for drops of blood cause the person was bleeding I give advantage.

        You don’t have to be sherlock holmes to investigate but thinking and elebaroting is more interesting so I do like giving a bonus.

        Either way, I became a DM while always thinking what I disliked about the other person.

  • Little_mouse@lemmy.ca
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    1 year ago

    You don’t necessarily need to roleplay, but something like “I would like to play on their guilt by seeming hopeless.” or “I would like to bring up the horrible acts of the orc warlord to stoke their anger.” or “I would like to convince them to help by pointing out how their oaths may apply in this situation.” would really help sell the specifics. If you are just trying a flat check I have no real way to know what you are planning on doing other than just sort of charmingly asking “Please?”

  • Lazerbeams2@ttrpg.network
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    1 year ago

    You have to give something to work with. How are you persuading the guy? Are you leveraging authority, trying to guilt them into following you, offering them something? I need something to work with, I’m not asking you to make the argument yourself

    • MimicJar@lemmy.world
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      1 year ago

      Let’s say you want to haggle a better price at a shop.

      You can start by explaining that to your DM.

      They might ask how, and you can just generally describe what you’d like to do.

      Not sure how to explain? Ask the DM to better describe the shop or individual.

      Then pick something, maybe they have a sweet hat, or a cool earring. Maybe the store looks really clean or maybe all the other patrons are dressed fancy. Maybe you can investigate the craftsmanship of the weapon or shield and compliment the shop owner.

      The important thing is you pick something, it doesn’t matter what. Maybe that earring you commented on is a family heirloom. Roll well and the shopkeep is reminded of their family an gives you the family and friends discount. Roll poorly and the shopkeep is reminded of how their family was brutally murdered and they ask you to leave.

  • teft@lemmy.world
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    1 year ago

    Just channel Johnny Bravo.

    Or Austin Powers.

    Make it so over the top that they never ask you to elaborate again.