• Chozo@kbin.social
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    1 year ago

    So wait, are developers supposed to labor for free then? I’m not sure how that’s even close to being feasible in any scenario.

      • Chozo@kbin.social
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        1 year ago

        You literally said “no recurring costs” (subscription) and “no up-front costs” (price). I’m not sure what other takeaway I was supposed to have from that comment.

        Either way, it still sounds like you’re expecting developers to work for free, so that you can play video games without paying for them. That’s a really weird sense of entitlement, imo.

        • mindbleach@sh.itjust.works
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          1 year ago

          No recurring costs FOR PRODUCTS.

          No up-front fees FOR SERVICES.

          Jesus! This subject invites the most aggressively poor reading comprehension of any topic on the internet.

          My entire fucking argument is JUST SELL GAMES, and people will bend over inside-out to find some way to scoff ‘you want it for free.’ Because apparently that’s the only position you’re prepared to deal with, y’might as well pretend that’s what’s happening.

          • Chozo@kbin.social
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            1 year ago

            I really don’t understand what difference “products” or “services” is supposed to make in this argument, though. Many games these days are a service, a fact which is inherently true for an MMO like WoW. MMOs require active and ongoing development and support in order to function. That’s just the nature of that type of game.

            If you want single-player, offline games that only require a one-time purchase, those still exist. But WoW is not that game, and has no intention to ever be, nor do the players have any expectation that it would operate in such a manner.

            Maybe instead of getting defensive, you could just clarify wtf you’re talking about, or at least take into consideration the context of live-service games, which is what this discussion is specifically about.