- cross-posted to:
- curatedtumblr@sh.itjust.works
- cross-posted to:
- curatedtumblr@sh.itjust.works
The last one is particularly great
I always appreciate how the game FTL made “diverting power from life support” make sense. You don’t do it when your shield generators are damaged, you do it when your reactor is too damaged to output enough power for both shields and life support.
I mean, if diverting life support power would make the FTL engines work, so you could effectively teleport from A to B in seconds or minutes, it could be worth it? Especially if the destination is a safe harbor for repairs. Then resume life support. Not likely to cause instant death?
Yup that’s actually a tradeoff you have to consider in the game, putting more power into the engines speeds up how long it takes to make an FTL jump. So if you don’t think you can beat the ship you’re fighting, it can make sense to put all power into the engines to try and jump away before they destroy your ship. Turning off life support still leaves you with the air currently in the ship which lasts for some amount of time depending on how big your ship is/how many crew members you have/how many hull breaches, open airlocks, or fires there are.
Captain: Transfer power to the engines
Engineer: Sorry sir, but you have to submit a ticket. The SLA is 2 days.