The Witcher 1 is incredibly painful to play, though. I played through it, but it felt incredibly unbalanced at times and just wasn’t as well designed as the sequels.
Yeah. 2 had the window dressing of open world, but was very much not. I did kinda miss the way traps worked in 2. I would have very much like them to be in 3, but the bombs do work better for the faster kind of combat they developed in 3. TW2 combat felt more technical, like fencing, and TW3 feels like Royal Rumble but with swords.
I maintain that Witcher 1 and 2 are better story rpgs than 3.
Witcher 3 is a beautiful game with lots of strengths, but balance and pacing are completely lost to the open world dynamic.
The Witcher 1 is incredibly painful to play, though. I played through it, but it felt incredibly unbalanced at times and just wasn’t as well designed as the sequels.
I do get that. I played through them in order a few years ago but I’m also an older guy who doesn’t mind old janky games as much.
I actually had to take a couple of months off between 2 and 3 because it was such a jarring transition.
Yeah. 2 had the window dressing of open world, but was very much not. I did kinda miss the way traps worked in 2. I would have very much like them to be in 3, but the bombs do work better for the faster kind of combat they developed in 3. TW2 combat felt more technical, like fencing, and TW3 feels like Royal Rumble but with swords.
Balance and pacing? I found that Witcher 1 had no pacing