For me, Terraforming Mars. I love the theme. The complexity is just the right amount without being overwhelming. And engine building is fun. There are also tons of different paths to take.
For me, Terraforming Mars. I love the theme. The complexity is just the right amount without being overwhelming. And engine building is fun. There are also tons of different paths to take.
Innovation is such a wonderful experience everytime. The combination plays, and ebb and flow of the icon supremecy needed to enact certain cards is such a subtle requirement that can destroy some carefully constructed plans.
Carl Chudyk is the master of Multi-Use Cards, and I consider this to be his opus. (Yes, above Glory to Rome)
Usually play at 2 without expansions. Early days for us.
Concur. it’s a better game than GtR (which is enjoyable in its own right, but it’s the “world’s greatest prototype” and Innovation is a production game…)