For me, Terraforming Mars. I love the theme. The complexity is just the right amount without being overwhelming. And engine building is fun. There are also tons of different paths to take.

  • ace_garp@lemmy.world
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    1 year ago

    Innovation is such a wonderful experience everytime. The combination plays, and ebb and flow of the icon supremecy needed to enact certain cards is such a subtle requirement that can destroy some carefully constructed plans.

    Carl Chudyk is the master of Multi-Use Cards, and I consider this to be his opus. (Yes, above Glory to Rome)

    Usually play at 2 without expansions. Early days for us.

    • gpage@kbin.social
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      1 year ago

      Concur. it’s a better game than GtR (which is enjoyable in its own right, but it’s the “world’s greatest prototype” and Innovation is a production game…)