nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 8 months agoGame devs praise Steam as a 'democratic platform' that 'continues to be transformative' for PC gaming todaywww.pcgamer.comexternal-linkmessage-square80fedilinkarrow-up1389arrow-down111cross-posted to: technology@lemmit.onlinepcgaming@lemmy.casteam@lemmy.ml
arrow-up1378arrow-down1external-linkGame devs praise Steam as a 'democratic platform' that 'continues to be transformative' for PC gaming todaywww.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 8 months agomessage-square80fedilinkcross-posted to: technology@lemmit.onlinepcgaming@lemmy.casteam@lemmy.ml
minus-squarexePBMg9@lemmynsfw.comlinkfedilinkEnglisharrow-up26·8 months agoCorporate tactic, very secret: Don’t self-destruct.
minus-squarehenfredemars@infosec.publinkfedilinkEnglisharrow-up13·8 months agoBut if we don’t self-destruct, how do we create value for shareholders?
minus-squareJackinopolis@sh.itjust.workslinkfedilinkEnglisharrow-up13arrow-down1·8 months agoNo shareholders if you aren’t publicly owned. Stakeholders, yeah probably, but no shareholders.
minus-squaresugar_in_your_tea@sh.itjust.workslinkfedilinkEnglisharrow-up9·8 months agoYou can still have shareholders in a private company, those shares just aren’t traded publicly…
minus-squaremojofrododojo@lemmy.worldlinkfedilinkEnglisharrow-up2·8 months agoI would love to learn more about Valve’s actual numbers, but not enough to wish them going public and fucking up the one thing that continues to work as advertised in the world.
Corporate tactic, very secret: Don’t self-destruct.
But if we don’t self-destruct, how do we create value for shareholders?
No shareholders if you aren’t publicly owned. Stakeholders, yeah probably, but no shareholders.
You can still have shareholders in a private company, those shares just aren’t traded publicly…
I would love to learn more about Valve’s actual numbers, but not enough to wish them going public and fucking up the one thing that continues to work as advertised in the world.