Hi everyone! I’m currently working on a turn based RPG and while it’s still in its early days, I’m weary about how I would balance it. After setting up the core combat I’m still sort of winging the numbers of everything.
In my head I’d like for progression to feel exponential, like going from dealing 10 damage on level 1 to 1500 on level 15, but I’m struggling to make good functions.
Has anyone here ever made an RPG? How do you go about balancing it at the start? Here’s some gameplay if you’re interested.
Thanks for such an in-depth writeup! It’s eye-opening thinking about all the different techniques available. My game will have a hard level cap so I don’t really need to overcomplicate things with infinite relative scaling or anything. I’d personally rather games end than drag on forever.
Thankfully everything is an integer, I had a feeling floats would be a disaster.