Gemini24601@lemmy.world to 196@lemmy.blahaj.zone · 6 个月前40 Kilobyte Rulelemmy.worldimagemessage-square38fedilinkarrow-up1662arrow-down10
arrow-up1662arrow-down1image40 Kilobyte Rulelemmy.worldGemini24601@lemmy.world to 196@lemmy.blahaj.zone · 6 个月前message-square38fedilink
minus-squarepetrol_sniff_king@lemmy.blahaj.zonelinkfedilinkarrow-up3·edit-26 个月前This isn’t a fair comparison. The game should get to go through the same compression algorithms first.
minus-squaresmonkeysnilas@feddit.delinkfedilinkarrow-up4·6 个月前That’s just not possible, game data is not image data. For example image compression is lossy and based on quadtree representations etc., how would you apply this to code and sprites?
minus-squarepetrol_sniff_king@lemmy.blahaj.zonelinkfedilinkarrow-up5·6 个月前So you think running a video game through a jpeg compressor would be a bad idea? I’m ready to roll up my sleeves, man. A little elbow grease can work miracles.
This isn’t a fair comparison.
The game should get to go through the same compression algorithms first.
That’s just not possible, game data is not image data. For example image compression is lossy and based on quadtree representations etc., how would you apply this to code and sprites?
So you think running a video game through a jpeg compressor would be a bad idea?
I’m ready to roll up my sleeves, man. A little elbow grease can work miracles.