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Joined 1 year ago
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Cake day: June 12th, 2023

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  • D3: Very little build diversity and endgame activity selection. Pretty much built around sets and the builds reflect that. Kinda fast but very repetitive

    Grim Dawn: I didn’t play this a ton but it has a lot of depth in the campaign and lots of builds. I don’t know of much end game, though. It’s playing through the campaign at different difficulty levels as far as I can tell.

    Last Epoch: Lots of build diversity and a lot of endgame activities for a pre-release game. Great loot filter and crafting. Not the fastest game but not the slowest.

    PoE: The most complex, rich, and flexible of them all. I’ve got 1500+ hours in it and I still consider myself a noob. So many things to learn, so many things to do, so many builds. I still don’t play without a build guide because maximizing your potential is so deep. The blaster’s dream RPG. “Free” but you’ll want to buy some stash tabs if you play at all seriously.

    D4: Better than at launch but still with some incredibly boneheaded design decisions.

    I could be wrong about these but those are my impressions from the ones I played. Here is a hilariously sarcastic video about the differences between D4 and Last Epoch that explains some of the bad decisions in D4 and How LE fixed them.



  • I mean, this is a factor I’m sure, but the reality is people want the big trucks. The big trucks sell. That’s the major factor. If this were the real reason the EV trucks would be small, right? Well they’re not, they’re gigantic. You can hava long and wide wheelbase without a 5 person cab, you can have an extended bed. You can have a long and wide wheelbase without a giant front end you can’t see over. The footprint doesn’t mandate a tall, luxurious cab.