I believe it was a recent (as of a month or so ago?) relaxation.
I believe it was a recent (as of a month or so ago?) relaxation.
Oh right I forgot about that, never mind then
I can appreciate the setup and dedication. However, I feel it falls flat when the older consoles are output to a LCD/LED/OLED display and not to a CRT.
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Ugh that was annoying. I eventually had to turn off the mic on that Bluetooth device in Windows for it to work properly.
Maybe we’ll get a new Lost Vikings?
Going on strike is a last resort measure. People’s livelihoods are at stake when you go on strike. People won’t be able to pay their mortgage/rent when they’re out of work. The union has tried their best to negotiate on behalf of their members, but ultimately they made the call that negotiation was going the way they wanted for their members.
Agreed! It actually runs perfectly on a Steam Deck on high between 60-90fps
Alright, you’ve convinced me to give it another go with this in the back of my mind. I think maybe I didn’t stick it out at my first base long enough and only ended up with a few very small bases on various planets and ended up struggling to get a hold of fuel to keep going. I was constantly running out of fuel and ended up getting marooned on hostile planets without supplies to get off or build a base up quickly enough.
I really want to get into this game, but I find the base building and resource hunting/inventory management to be incredibly tedious and not straight forward. Maybe I’m in the minority on that front or haven’t spent enough time with it, open to hearing others thoughts on what I might be doing wrong.
That said, I’m very intrigued to jump in again with this update.
Every time Cloud went to hang his sword aside and lay down in bed in FF7
Remember, no Russian
I suddenly need this to be a real thing I can buy…
From the perspective of a truck back in 1971, the uprising is only a matter of time since then…
I’m new to VR. Over the past few months I was considering a Meta Quest 3, specifically because I wanted to finally play Half-Life Alyx. However, I really didn’t want to give Meta money/data (I deleted Facebook back in 2019), so that’s why I’ve held off for so long in hopes that either Valve updates the Index or another option comes out.
Could you elaborate what I’m missing with some of these features compared to a Meta Quest 3 or Valve Index from a PC perspective? In my eyes, playing this on PS5 is a bonus to me.
HDR - I understand colors won’t be as deep and brightness/blacks as high/deep which is a bummer considering the OLED screens inside the PSVR. I don’t think the Meta Quest 3 had HDR? Neither does the Index?
Headset feedback - vibration on head? I’m assuming the other headsets don’t have this, so I’m not missing much from PC games that don’t leverage this.
Eye tracking - I don’t believe Meta Quest 3 has this, neither does the Index? So it’s in parity with the PC feature set?
Adaptive Triggers - I have a PS5 and when this feature turns on, it’s kinda cool for a second but then it gets old fast. The only really good execution of Adaptive Triggers I’ve experienced so far is in Returnal. I just finished up FF7 Rebirth and the adaptive trigger sequences in there seemed dumb and unnecessary.
Haptic feedback - is this just a more detailed rumble?
I guess my main question is, doesn’t this seems like the better option when compared to a Valve Index or Meta Quest 3? For my particular circumstance,I don’t mind being tethered by a cable (at least I don’t think I will, again I’m new to VR. Besides I’d be tethered anyway using a meta quest 3 on PC) and the headset screens on the PSVR2 seem to be really nice compared to the others.
FF7 Rebirth. I’m sort of struggling to push through. I just got to chapter 10, figure if I’m this far to just mainline the story to completion. I fully completed the first two open world areas but have been ignoring most of the others after that. The open world traversal seems bolted on to the hallway simulator that Remake was. That and the quests in the open world don’t feel substantial or consequential. Find this Spring, fight this legendary enemy, rinse and repeat. The campiness of the story is also getting to me.
For full disclosure, I didn’t play the original on PSX but was always intrigued by the art style and aesthetic back when it released. Alas, I only had a N64 at the time and never played it in the later years through emulation. I’m not sure if the original has the same level of camp, but would like to hear if that’s only in these games or in the series overall. The feeling I got from various advertisements was the game was more mature in tone than I’ve experienced so far.
I did finish Remake earlier this year, after initially trying it when it launched in 2020. The campiness of it turned me off a few years back but I really wanted to understand the hype.
I guess the only thing I’m getting out of it at the moment are the visuals. It’s gorgeous, but I don’t think I’m appreciating the story/lore like all the fans are.
The GameCube and PC version have the option to not use tank controls.
I’d really love for them to address this one - https://github.com/ValveSoftware/SteamOS/issues/1460
Seabike says the prop turns slowly enough that you can safely use it at the local pool – although you’ll certainly cop some dirty looks from the Speedo brigade in the fast lane.
You’re going to get dirty looks because you can’t do a flip turn and block the rest of us. This is cool in the open water but not for lap swimming in a pool.
In Polish it means kneecaps