• 2 Posts
  • 153 Comments
Joined 1 year ago
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Cake day: September 14th, 2023

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  • I used to do the same, but recently I’ve found a dustro and window manager that just work for me. The distro is Fedora atomic, and the window manager is sway.

    I pretty much just used a floating window manager like a tiling one, almost always snapping them to 1/2 or 1/3 of the screen. Eventually I tried sway, and after learning some of the shortcuts, it seems like the perfect window manager for someone like me.


  • Single-player console games being 30fps is not new by any stretch

    Yeah I know, that’s why I never really got into console gaming unfortunately. As I said elsewhere, I genuinely have trouble making out objects while looking around in first-person games, if it’s running at 30fps.

    Didn’t know about the current gen having performance settings, that’s pretty neat. Might actually consider getting one if I can actually run games at a reasonable framerate on them with a lower quality setting.




  • I’m personally not a huge fan of the ones in the power button, they never worked very reliably in my experience. Even worse than the under-screen ones usually.

    I’d love to see phones with a fingerprint sensor on the back though. Granted I have pretty big hands and could easily reach it. Always worked reliably for me, and on my oneplus 5t i could even set actions to swipes on the fingerprint sensor.







  • (not a designer myself btw)

    Isn’t design language mainly used to describe general things about how a design should work?

    Take Material for example. Material itself is a design language, telling you how far apart certain click targets should be, how big text should be, stuff like that, to make a generally useable UI. It doesn’t tell you what shape or what colour your button should be, that’s up to the implementation, like Material UI, to decide, which is what I would call the general design.