I don’t see why a specific studio gets a pass for story criticisms just because they are notorious for being lacking.
Nah, imagine how much better Diablo IV would be if the whole game was just that first town and the first dungeon, and you just ran it over and over again to get better gear.
The vendors were memorable in the early games because the games were so simple and straightforward there wasn’t anything else to them other than a handful of named NPCs.
And you haven’t really explained how the earlier games had more depth other than apparently fewer characters and more basic storylines equates to “depth”.
We played the crap out of those games back then because we were younger, games were worse, and there were vastly fewer games to play as alternatives.
Edit: Not to mention the Butcher being a poor example due to how many people get destroyed by him in a Diablo IV the first time they meet him. I know he got me real good.
“as big as an ocean, but deep as a puddle” is becoming a meaningless cliche for me at this point. People just repeat it as an almost a standalone argument.
It especially doesn’t feel useful when comparing the various Diablo titles, when the first and second game have so little content to play it comparison. So you can easily describe them as “as big as a puddle, and as deep as a puddle” which I have a feeling people fans would disagree with reflexively.
I don’t know, I’m really interested in all these internet services that are 100% safe from hackers. Sounds like very useful information that should be shared around.