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Joined 1 year ago
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Cake day: June 26th, 2023

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  • Lowering the die you roll with to check out whether the depletable resource, well, depletes, raises the tension while you ate deep-deep in the dungeon.

    Imagine that like you buy a top-notch torch, butvit eventualy burns out. You don’t have to throwcawayvthe rest of the torch, but keep it for later use, when you have no fine torch left.

    Otherwise you may introduce torch tokens, which are removed from your character sheet when you roll 1 on d6. You’d roll only d6s for this burnout check, so every torch has the same chance to burn out. Moreover, you could then introduce d4 for candles and d8 for lanterns.

    Or get inspired in Shadowdark RPG where the torches are tied to real-life timers.




  • I think it’s just a matter of time when the category chronicle game will be officially added into the filters. It kinda misses the purpose to make a category when there is only one game with such mechanism in the market so far.

    Because as they stated in the rulebook, the “chronicle” describes the best the element that happens between plays.

    There doesn’t even have to be a physical journal to write the changes down - the deck of temporarily stored cards is continually raising, changing the main deck the game is played with every other game to follow.

    Hm. As the cards are kinda stored in unaccessible vault, maybe a vault game could be another suitable term.