This one is actually pretty funny!
This one is actually pretty funny!
My roommate is obsessed with Halloween and does one of those little model villages every year with tiny spooky buildings that light up and stuff. I sometimes sculpt or 3D print parts and props for it. It’s fun to see how much joy he gets out of it, and how it grows a little each year.
Get a little sketch book or tablet. Every time an ad comes on, draw an object (or dog! Or person!) in the room with you. Try to do the whole sketch over a single ad break, focusing on the biggest, most important shapes first. You’ll learn to draw very quickly.
If you already know how to draw, draw. Use it or lose it!
Disclaimer: am artist, possibly biased. Doing art for its own sake is fun for me, so it doesn’t need to have a ‘point.’
I seem to recall Maverick(1994) having a good card game as a central plot element, which takes place on a river boat casino. It’s also just a really fun movie about three competing con artists (played by James Garner, Mel Gibson, and Jodie Foster).
It’s been a few years since I’ve seen it, and it’s set in the old west, so sorry if it has any racisms I forgot about!
I got one of these rhat only had two in there, and one of the two didn’t even have a peanut in it.
My partial degree in Game Art and Design finally pays off, lol
If you can’t hash out the idea then so you have a right to even try and make a game?
This is the most important thing I see here, because the answer is always ‘yes’. Of course you have the right. Start where you’re at and figure out what you need as you go along. Your first attempt might not work, but what you learn from it will be invaluable.
As far as art goes, you can either find someone who is excited to work on it with you in their spare time (difficult to find), or pay an artist whose style you like to create art for you (possibly expensive). If you do the latter, it’s best to wait until you have a clear idea of what you’ll need so you don’t end up paying for assets you won’t use.
One thing you can do right now is create a design document. This is basically just a long, detailed description of what you would like your game to be: specific mechanics and systems you want to include, what the gameplay loop will be, the audiovisual style, everything. Include images mood-board style for your future artist(s). This document will give you an idea of the assets you’ll need, as well as what you’ll need to learn as far as coding. It doesn’t have to be followed to the letter, but it’s a good place to start.
LEGO are the plastic equivalent of the direct carbon capture idea! Buy enough LEGO and eventually all plastic will be LEGO! This is a joke but not sarcasm I love LEGOs.
Centaurworld is a pretty good example of characters being aware of their own animation style as one character slowly transforms between the two.
Come on, this isn’t real. Sound out that name ‘Mike Oxmall’. Even Moe Sizlak might not fall for this one.
Altered Beast for the Sega Genesis.
“WISE FWOM YOUW GWAVE!”
“WELL-COME TO-YOUR-DOOM!”
Never got past like the 3rd level.
I think there are different kinds of violent fantasies. I imagine all kinds of violent stuff in an unrealistic action movie kind of way, with exploding heads and disembowelment and all that (I run D&D games lol). I got worried that I might be dangerous. Then, one time I tried to vividly imagine the actual real world consequences of hurting a real person that I knew, and I couldn’t get any further than imagining the pained, betrayed look on their face before I had to hit the eject button. That brief exercise fucked me up for weeks afterward, but it was pretty reassuring. In the long run. I think I’m the schmuck in the horror movie that chokes when it comes down to actually firing a gun at someone and gets killed for hesitating, and honestly I think I’m okay with that.
I hate sleeping under any circumstances.
“Gotta go read The Hobbit” after my dad claimed he could do it in one ‘sitting’.
‘Normal’ isn’t the most useful word for describing human interactions. It’s always going to be biased by your culture, upbringing and life experience.
A lot of people here are saying that people become more attractive as you get close to them, and I’m sure that’s true–for them. Just to offer an alternative perspective, I find people less physically attractive the better I know them. I still love them and enjoy their company, and I wouldn’t trade them for anything, but I just don’t really want to be physically intimate with them past a certain point. I’m very independent and probably just not cut out for that kind of long-term relationship, but I’m also very open about it when talking to potential romantic partners. I don’t want them putting all their eggs in one basket, especially when that basket is full of holes.
What game? They’re not playing a game in the image?
I went to my boss to ask for some time off and she reminded me that I had already requested the same days off weeks ago, been approved, talked about plans, then forgotten all of it.
This also happened to me. I dropped out of game art & design school. Now I’m doing art and animation for a game dev company. I took the scenic route, but I got here eventually!
I love monty python’s flying circus, but they had multiple sketches across several different episodes where the punchline was a gay person getting murdered. Kinda hard to watch some of them now.