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Joined 1 year ago
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Cake day: August 14th, 2023

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  • The spirit of your point is right, but: game patches existed back then. The first patch for Half Life was 1.0.0.8 released in 1999 (release version was 1.0.0.5). I cannot find the patch notes or exact release date as my search results are flooded with “25th anniversary patch” results.

    What was true is that players patching their games was not a matter of course for many years. It was a pain in the ass. The game didn’t update itself. You didn’t have a launcher to update your game for you. No. Instead, you had to go to the game’s website and download the patch executable yourself. But it wasn’t just a simple “Game 1.1 update.exe” patch. That’d be too easy. It was a patch from 1.0.9 to 1.1, and if you were on 1.0.5.3 you had to get the patch for 1.0.5.3 to 1.0.6.2, then a patch from that to 1.0.8 then a patch from that to 1.0.9. Then you had to run all of those in sequence. This is a huge, huge part of why people eventually started to fall in love with Steam back in the day. Patches were easy and “just worked” — it was amazing compared to what came before.

    The end result being that patches existed but the game that people remember (and played) was by and large defined by what it was on release. Also console games weren’t patched, although newer printings of a game would see updates. Ocarina of Time’s 1.0 release was exclusive to Japan; the North American release was 1.1 for the first batch of sales. After the initial batch was sold out the release was replaced by 1.2. That was common back then. As far as I know there was no way for consumers to get theirs updated, or to even find out about the updates. But they did exist.



  • Paying over a third of all revenue generated from searches on Apple’s platform. That’s incredible. Not a lawyer so I have no idea how this will work out legally, but I have a hard time parsing such an enormous pay-share as anything other than an aggressive attempt to stymie competition. Flat dollar payments are easier to read as less damning, but willingly giving up that much revenue from the source suggests the revenue of the source is no longer the primary target. It’s the competitive advantage of keeping (potential) competitors from accessing that source.



  • Curious why everyone in the comments (as of my own comment) is happy about this?

    Sure, he exudes C-suite personality and doesn’t act like he’s a gamer. But that doesn’t matter. He oversaw Sony’s rise to dominance in the console market. That dominance is built on the foundation of their first party AAA games — which is a less than ten year old change for them. Sony porting their big games to PC was a project that was fully embraced under his leadership.

    Point being, as a gamer it seems like he’s done a fairly decent job. I don’t care how boring his interviews or speeches are or that he looks and acts like he belongs in a board room — they’re all like that anyway even if their public persona says otherwise. I care about games and treatment of consumers.