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Cake day: July 2nd, 2023

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  • Most of the music I listen to is OST, so I have a ton of those playlists where it’s the full soundtrack, whether or not I like the specific song.

    And then I have two other dedicated playlists. One is called “Eclectic series,” which is composed of literally anything I find in the wild and like, and therefore is my largest playlist (besides one huge playlist surrounding a certain webcomic). The other is similar in inspiration, but is music that I liked and want to keep for reference but probably wouldn’t want showing up in my shuffle queue. This tends to be any lyrical music that I find and like.

    And then I just throw it all except the lyrical music into a third-party music shuffler.

    The trade-offs with this model are that it takes a lot less effort to build up your playlist because everything goes into basically one place, and so your library and exposure grow fairly quickly, but at the cost of less control at playback, since everything is either grouped canonically or unsorted altogether.

    Works for me since I don’t listen to much lyrical music and can get into the dynamic flow and artistry of the music without the distraction of words, but it’s probably not great for people who enjoy lyrics and poetry.

    Edit: I should mention that I’ve been working on-and-off on a tool that automates and facilitates playback for god-lists and ant-lists alike for a while now. It’s been a minute since I’ve touched it, but maybe I should get back to it.












  • It takes most random squads more than six minutes. Consensus is about 8 on average. Also, yes. For a non-endurance mission, when the other options are captures, exterminates, sabotages, etc. where the lower bound is ~2 minutes and the highest is maybe 6 minutes with an incompetent team, 8 minutes on average is extraordinarily long.

    This isn’t even considering that pickups are hell on Ascension. Sure, reactant will be marked, but chasing it down vertically? In a coordinated effort, it might not be too bad, but surely it’s more trouble than it’s worth.






  • Mesa@programming.devtoWarframe@dormi.zoneJade: A warframe review
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    5 months ago
    • Lights Judgement:
      This is a pretty great ability, it effectively acts like blood altar but without requiring an enemy and with extra synergy with other parts of her kit. It does suffer a bit from the same issue as Trinitys ‘well of life’ in that despite being an objectively good ability its a bit overshadowed by the rest of her kit.

    I think old modding habits are really inhibiting your Jade. She’s got two aura slots and a healing ability. To me, this immediately screams Combat Discipline + Archon Intensify; and it’s really hard to justify not using it.

    Light’s Judgment has one other important effect besides the healing: it tags enemies with her passive. Not only does the passive make targets more vulnerable to damage; it also sets them up to be detonated by her 4, Glory on High.

    As for Glory on High, please keep in mind that damage types, statuses, and enemy resistances just got massively reworked. Yes, Viral + Slash/Heat is still great; but blast just went from zero to hero. If you’re encountering enemies sporadically, the viral+heat build will serve you well. But if you are fighting hordes, please10x just try a blast build (I’m using blast+electric). Paradigm-shift type effectiveness.

    A little more specifically, I’m curious as to why you’ve built in so much range. With her 2 and 3, I’ve personally been very reluctant to sacrifice strength. I got the impression from your overview that you weren’t focusing too much on her 1, but I see why you wouldn’t want to spam it with that efficiency. I’ve seen a few people opt for Blind Rage, but it’s always paired with Overextended, which means there are essentially three slots serving range (counting Stretch), which really only serves to boost your coverage of the Glory detonation, which may or may not actually be effective; all while also tanking your efficiency. I slotted in a Casting Speed shard so I can just cast twice if needed, and also have better control of the coverage.

    She’s a great frame, and a great opportunity to try out some new damage combos and techniques. She very much feels like a spiritual foil to Dagath, so I went back and refactored Dagath to complement my playstyle for Jade. Fun stuff.