Not sure if I explained how it “stumbled” (not good at explaining hunches and feelings). But it is like the story has to stop, create the scene which can risk taking quite some time, leaving the other players with nothing to do.
But moving the “scene” aspect to a miss sounds like a good idea. After all, it is basically what GMs already does on a miss. So maybe there is less need for wording a miss?
But would making it unavaible feel like a hard move? Usually hard moves mean “no way to prevent it”.
*Note: “Check Your Bond” is a move that is made to see if a Bond changes. It might also be the “lead in” to this move that is tripping up the flow.
Not sure if I explained how it “stumbled” (not good at explaining hunches and feelings). But it is like the story has to stop, create the scene which can risk taking quite some time, leaving the other players with nothing to do.
But moving the “scene” aspect to a miss sounds like a good idea. After all, it is basically what GMs already does on a miss. So maybe there is less need for wording a miss?
But would making it unavaible feel like a hard move? Usually hard moves mean “no way to prevent it”.
*Note: “Check Your Bond” is a move that is made to see if a Bond changes. It might also be the “lead in” to this move that is tripping up the flow.