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Cake day: July 1st, 2023

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  • ShortFuse@lemmy.worldtoRPGMemes @ttrpg.networkFix This
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    13 days ago

    This is actually a thing in JoJo’s Bizarre Adventure (Crazy Diamond). It’s fun to see how they can make up cool scenarios with it:

    Feats of this nature include trapping an enemy by restoring pieces of a broken crate around him; exposing a Stand formerly bound to an object; and tracking by restoring a severed hand, forcing it to seek out and reattach itself to the body from which it was cut off.

    https://jojowiki.com/Crazy_Diamond






  • Firefox, unfortunately, has been lagging behind. Safari is close to surpassing Firefox if they haven’t already. Safari really made a big shift for actually implementing web standards around 16.4.

    • No HDR - relevant for me because I mod PC games for HDR
    • Dropped PWA on desktop - even Apple went full 180° and embraced it now on Mac OS X. Chrome really gets a good push from this from Microsoft constantly helping push more app manifest stuff since it appears one of their goals is to render more things over Edge PWAs (eg: like the title bar), and resort less to having to use electron.
    • No masked borders - can’t do custom element borders like corner cutting or perfect squircles. Rounded edges only

    Chrome is still the absolute best for accessibility. Neither Firefox nor Safari properly parse the aria labels when it comes to how things are rendered. Chrome will actually render text in accessibility nodes as presented on screen (ie: with spacing). Safari and Firefox only use .textContent which can have words beingmergedwhentheyshouldn’t.

    Chrome also has Barcode and NFC scanning built right in. I’ve had to use fake keyboard emulators for iOS. Though, Chrome on Mac OS X also supports it. Safari has native support for Barcode behind a flag, so it’ll likely come in the future. Barcode scanning is still possible with Firefox through direct reading of the camera bitmap, which is slower but still good. There’s no solution for NFC for Safari, but if Chrome ever comes iOS, that would possibly be solved. I believe Face Detection is similar, but I’ve never used it.








  • I just recently started working with ImGui. Rewrite compiled game engines to add support for HDR into games that never supported it? Sure, easy. I can mod most games in an hour if not minutes.

    Make the UI respond like any modern flexible-width UI in the past 15 years? It’s still taking me days. All of the ImGui documentation is hidden behind closed GitHub issues. Like, the expected user experience is to bash your head against something for hours, then submit your very specific issue and wait for the author to tell you what to do if you’re lucky, or link to another issue that vaguely resembles your issue.

    I know some projects, WhatWG for one, follow the convention of, if something is unclear in the documentation, the issue does not get closed until that documentation gets updated so there’s no longer any ambiguity or lack of clarity.