Journey is good.
Rime is a good (but emotional) story.
Journey is good.
Rime is a good (but emotional) story.
Wouldn’t this be equally offset by the increase in inertia from their masses?
Looks like a doable design for 3d printing. Assuming you don’t mind having plastic digging into your feet.
Looks like they actually do make some of these weird designs. Hilarious.
Yeah… I’m an idiot
Cool. Now do quantum bits so that they’re all simultaneously calculated. Wait… don’t
Fine, I’ll do it myself
-Thelectron
The hassle and delay is part of how it works. If there was a seamless catch all then it wouldn’t be feasible to make it secure.
Having a second physical factor, as much as it can be a hassle, is much better than any single factor.
Your password can be breached, brute forced, bypassed if there’s an issue somewhere.
Your biometrics can’t be changed so anything that breaks them (such as the breach of finger prints in databases, etc) makes them moot.
A single physical token can be stolen and/or potentially cloned by some attack in physical proximity (or breach of an upstream certificate authority)
But doing multiple of those at the same time. That’s inordinately much harder to do.
I will say the point/gist of the article is a good one. The variety of types some used here and others used there does make it a hassle to try to wrangle all the various accounts/logins. Especially in their corporate and managed deployment which isn’t saving passwords and has a explicit expiration of credential cache (all good things)
So… they agitate material using sound to increase the volume of chemicals to smell?
Clever little Airbenders
That assumes that 1 and 1 are the same thing. That they’re units which can be added/aggregated. And when they are that they always equal a singular value. And that value is 2.
It’s obvious but the proof isn’t about stating the obvious. It’s about making clear what are concrete rules in the symbolism/language of math I believe.
And utilities for identify the eventual duplicates to save space (while still ensuring you don’t have only 1 copy that can be corrupted)
Like anything else it’s always trade offs.
I don’t write games but a lot of people that do often say something similar. Do play tests for the concept/mechanics.
This way you don’t spend time/energy and resources on art and assets that won’t be used, etc.
Similar to a minimal viable product in regular dev or, perhaps a better analogy, technical demos.
You want to write a site or app that fetches API data for GPS, calendar and Weather and show them together? You don’t start with the UI. You start with:
Once you know you can and that it “works” you build around it.
So like you said. I have boxes, and this other box (or static PNG of a cat) moves around them and when I move this way it drops the box down on another box.
Does that work? Does it feel “fun” to arrange them? No, it feels tedious or can’t get the collision right? Then let’s try a different angle or taking the part that did work and iterating on it.
This also leaves you open to random bugs that end up being “fun” when you lean into them.
Game Makers Toolkit has some good videos on his journey making “Mind over Magnet”. Here’s the playlist.
https://youtube.com/playlist?list=PLc38fcMFcV_uH3OK4sTa4bf-UXGk2NW2n
There’s also PirateSoftware whose entire stream is devoted to “go and make games”
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Here’s an even more magnified view of the perfectly smooth paper.
It’s supposed to be it tends to get brittle and fracture creating airborne shards that you can breath in but your body can’t break down and that continuously damages the cells leading to cancer.
Seriously, except for the horrific issues with the stuff, it would be an essential material for various applications.
Its resistance to fire, heat transfer, etc would do wonders for insulation and construction.
🎼
Elect-ro-weak and Higgs field
Staying in a false staaaate
Tun-nel, tun-nel, it alllll falls dowwwwwn
Then there are no mass-es
And, more, no inter-act-ions
Mass-less, mass-less, no a-toms nowwww
Roll for intelligence… 16. The progress of the one hit BEG killing spell is 33%
<many turns later>
Roll for intelligence… 3. The progress of the one hit BEG killing spell is 96%. That’s the only action you can take on your turn. You better hope the party can stop the army from hitting the power source of this spell before it finishes.
Roll for intelligence… 5. Since that would be more than 100 the progress of the spell rolls back to 91%.
A crack forms below you… and suddenly a tunnel collapses inward beneath your feet.
After a short while your fall is arrested. You are now snagged in a web, in the dim light lit from where you fell you can see this web goes on, all around you, seemingly forever.
Speed tape. Very expensive but basically helps with drag and isn’t structural.