sometimes I talk about video games. RIP kbin.run

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Joined 1 year ago
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Cake day: June 14th, 2023

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  • Wouldn’t that make it matter more? If your opponent can’t hear well and is relying on visual twitch to get an unseen opponent, but the unseen opponent can hear their location and is already aiming near the location of the opponent when they round a corner, the player with superior audio potentially has a much faster time to aim




  • Aside from meeting people at work, Ive only manually made friends twice. Once I found a hobby store that was near enough where they ran dungeons and dragons groups that were low pressure, so I was able to jump in and get taught and it was a good time!

    The other was that I used reddit’s “gamerpals” sub to find someone to play with. Went through maybe three clunkers and actually ended up playing with a dude that I still play with weekly and is my friend.


  • TBW has a low poly, low texture detail art style in contained levels, and the controls are very simple. I think it would be more than possible to port it to switch, I hope the devs do! They didn’t port their last game, Heat Signature, but that game had a more complex and precise control scheme.

    The Judge is the best character. He plays it dumb when it’s funny, but he hands down fair verdicts. He even appears in one of the Investigations cases as a witness! And it’s a little easier to understand Franziska given that she’s Manfred von Karma’s daughter. Being raised by a guy like that cannot be easy on you.



  • I listened to the audiobook, if that counts, but Total Recall, Arnold Schwarzeneggar’s autobiography. When I started it I was like “holy shit, this is 25 hours? Dude must be milking it”.

    Turns out, he actually glosses over a lot, he’s done THAT much in his life, and his drive and ideologies are inspiring. He was raised dirt poor without running water, was in the Austrian military, became a world class bodybuilder, a real estate mogul, a movie star, and a governor.

    Just a riveting life’s story.



  • Tactical Breach Wizards just released, so I’m picking back up where the demo left off! Excited to see more of it, the writing is great and the gameplay is just complex enough while rewarding experimentation.

    And I just got into Voices of the Void, a free (likely while it’s in pre-alpha) light simulational game about receiving outer space signals and recording them to sell. You use the currency to clean up, upgrade, and decorate your small facility while moving around the Swiss forest valley you’re in to repair and upkeep the satellite dishes that make the operation function. I’m very early in learning how everything works, but I’m really enjoying it!

    And I’m imminently finishing Edgeworth Investigations, the last case is massive, but I’ve got the perp, so I should be very close and then onwards to Investigations 2! Glad to see you continuing Ace Attorney, OP. Franziska is indeed a hardass and slightly unhinged, but she’s not so bad!



  • Definitely not trying to do that. To speak on the idea of visible, inaccessible DLC in a game, it is bad, full stop. I think it’s certainly cynical of the developers to put the doors there and not completely remove them unless you have the DLC installed.

    Seeing those seams is something you can’t help but notice, and it absolutely does impact your perception of the game to have them there. What I am saying is that Dead Cells is so thoroughly well made and considered that I was able to tell myself “these doors are locked until I beat the game on a certain boss cell and feel justified to pay for an ‘expansion’ and access new content”.

    I can live with that specifically because the doors are not necessary, you just can’t enter them and take a different path, similar to other locked zone doors that are instead locked because of boss cell requirements. The maps are also consistently laid out in terms of direction to get to a certain zone entrance, so once I know it’s there I can avoid that path in the future until I decide to stop playing or buy more content.

    If Dead Cells were a lesser game I would be much less forgiving about it, and to be clear, again, the fact that you can see DLC doors for DLC you don’t have is bad design, full stop. It’s just that the game is so good overall, I think it’d be sad for someone to pass it up for that reason, or to think that they’re not getting enough because of it. It’s a shame, but the game’s still awesome.

    I don’t think you’re wrong to feel the way you do, but try not to sleep on the game because of it. Even without the paid DLC the base game and free updates have a lot of mileage.






  • Investigations (1 at least since I haven’t started 2 yet) has the greatest change in gameplay I’ve seen, I’ve otherwise played the first game up to Apollo Justice, then investigations 1.

    Instead of exploring the town from a “first person” perspective, you instead explore a singular crime scene area of a few rooms in a more, sort of side-on almost beat em up esque perspective. You walk Edgeworth around as a character and interact with objects and people by walking up to them.

    Instead of only having evidence (which you still have), you can also collect “logic subjects”, which you can connect in pairs when you think something is related to something else. For example, you might notice a string of objects scattered on the floor, adding the logic point “scattered objects”, then you might find a high powered fan, adding that logic point, and then you can connect that, logically, the fan was likely turned on and blew the objects around, and connecting them furthers your investigation or allows you to ask people about that subject.

    You also don’t go to court to prosecute, though you still have testimony that you can refute and disprove, it just happens while you’re walking around the scene and talking to people, so you may not even necessarily be disproving witness testimony, you’re just trying to convince somebody of something or establishing the crime’s timeline by presenting evidence and pressing statements, much like you would in mainline Ace Attorney.

    Overall, I really like Investigations! It’s a neat change of perspective, but still scratches the itch, has a good soundtrack even though it’s not as good as Ace Attorney 1, the GOAT, and overall I only had maybe three occasions where the logic was so obtuse I had to look up, which is par for the course for these games.

    I also found it refreshing to follow Edgeworth and Franziska von Karma because their personalities are so different from Phoenix or Apollo, though there’s still a ton of returning characters, there are some new ones, too. I’d say if you like Ace Attorney so far you’ll certainly enjoy investigations.

    And with Powerwash, I’m not sure why the crossplay wasn’t extended to PS. Xbox and PC are under Microsoft together, so that seems an easy crossplay negotiation, but I’m not sure why PS didn’t play ball since theyve it with other games.