They need to wait for that contract to expire.
They need to wait for that contract to expire.
Because Sony had previously paid them not to.
This one in particular may not have been dumb considering the studio they closed wasn’t the same one they built. Previous reporting said that they had about 70% turnover of employees due to Redfall not being the game that anyone wanted to make when they got a job at Arkane. So mandating Redfall in the first place was the dumb move.
You don’t need to slash a AAA studio down to the size of an indie; you can just spin off a small team from your larger one and roll resources on and off of that project as needed.
BioShock 2 was interesting for improving the combat of the original (but not as much as Infinite did) and for what they did with the story, turning it into a parable with its ending. The story was pretty one-note in that regard, but they went for it, you know?
They bought Easy Anti-Cheat during the Fortnite boom.
By the time I got around to buying 4, the edition I bought had them already unlocked from the start. Knowing which characters must be included at launch is also financially motivated.
When you make sweeping system mechanics changes though, you’re not going to have every character. I think Capcom now knows, between 3 and 5, which characters must be in a Street Fighter game, but selling additional characters later is how they can pay developers to hone in on the best version of the game they were trying to make.
Friends of mine reported that the game did not control the same, so I guess I was looking for those games ported properly.
I think the lack of split-screen killed interest for a lot of us. It did for me.
I think you’ll have a hard case to make to argue that Street Fighter 6 is a barebones package compared with what you got on the SNES or PS1, or even the PS3 or PS4, for that matter. There’s definitely overpriced DLC for SF6, but thankfully it’s been relegated to the Battle Hub mode that I couldn’t give less of a shit about, where people spend $15-$60 for TMNT costumes for their custom characters.
The games that actually need it are the ones stuck on old consoles with no forward compatibility, particularly PC. Just looking at the games still on my shelf, that don’t belong to Nintendo, and are not locked in some kind of licensing hell:
And I don’t have it on my shelf, but would it kill someone to remaster the old TimeSplitters games?
Fair enough. But to answer the question, I definitely did not remember this, haha.
Alpha games had characters unlockable from the select screen with codes, usually intentionally unbalanced ones. I guess I wasn’t thinking of CVS or Marvel in that bucket as well, and EX was from a different developer. The real model for unlocking new characters in the old Street Fighter games was to put out a new edition of it, like Hyper Fighting or Super Turbo, that came with balance and mechanics changes, which meant you had to buy the entire game over again instead of just the characters.
I can’t think of a time that Street Fighter has done this, honestly.
I’m not sure what region you’re in, but in USD, it’s probably spent more time on sale at $30 than at the full price of $60 (EDIT: including right at this very moment). The free tier of their battle pass also gives out “character trials” like candy if you need to lab a matchup. It’s not the best solution to the training mode DLC problem, but it’s a solution that works on a budget.
They show it in the preview footage. Hiding bodies, mostly attacking with found blunt objects, using your whip to climb up to ledges. IGN called out Thief, and the Gamespot previewer said it was more immersive sim than he was expecting.
I think it does expect you to do everything in one run, because anything else will leave you under leveled. I’m enjoying it, but the beginning of the game solved more of the problems from D:OS1 than this map is thus far.
You can co-op Vagante and Streets of Rogue as well. Both are fantastic in single player and multiplayer, and both allow offline local multiplayer; Streets of Rogue even has LAN.