@Chais do games actually output 5.1 nowadays? Most of those I know use libraries like steamaudio, which simulates it using in-app hrtf, mixing the signal on its own
I am a fully blind programming enthusiast, I begun my programming career with bgt, a scripting language.
Now, I know #c, #c#, #rust, #python and probably others, always looking forward to learning new things.
I’m passionate about #linux, #foss, #accessibility, #screenreaders, #technology, also I’m full on with the idea of the #fediverse.
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@Chais do games actually output 5.1 nowadays? Most of those I know use libraries like steamaudio, which simulates it using in-app hrtf, mixing the signal on its own
@n3cr0 ahh, I guess that’s more or less normal hrtf, which any respectable audiogame can replicate
@noodlejetski conduit, the matrix server? that’s definitely weird
@ObviouslyNotBanana @grue it’s much better now than when people were using jack incantations and trying to figure a whole host of stuff out, which in most cases was hardware specific and very esoteric, needless to speak of people chasing lowlatency setups, in so many weird directions that afew people actually came up with kernel patches to apparently make the whole thing have 0 xruns. Yeah, absolutely weird, better that this doesn’t happen anymore hopefully