• 39 Posts
  • 28 Comments
Joined 1 year ago
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Cake day: June 15th, 2023

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  • Taken at face value it really doesn’t look good, to phrase it mildly, does it? Work/life balance has been the argument for change since 2012, fucking hell of they still don’t get it right. There hasn’t been a content drought since Season 3 under the old management, and if SotO is what NCNet manages to create with a dev pool as big as the one that created Season 4, then may God have mercy on their souls. All signs point toward End-of-Life milking mode, but I’ll wait on their next buy-to-play Living World snippet for my final verdict. Maybe they surprise us.




















  • Yeah I would’ve noticed. I think I knew what was going on. If a super fresh map spawns right before the meta starts, the meta…doesn’t start. I’ve talked a bit with my current Archipelago squad and that behaviour has been confirmed. So, yeah, make of that what you will. Has a right feel to me.





  • Yeah, it’s much more interesting that way and a curious thing that you don’t find those numbers anywhere anymore. It’s also from interest that almost the entire 2014 numbers are during a complete and utter stop of content deployment. Almost 12 month of absolute 0 content updates in favour to rush out HoT. And it still had better numbers than everything that came afterwards up to EoD.

    Though it’s revenue . Squeezing more out of less players can highten the revenue as well, and Anet got nuked from orbit by NCSoft pre-EoD.





  • Switching from big social open world bosses to strict coordinated instanced content. Drastic spike in difficulty in favour of a shift away from chill casual content. General WoWification like trinity and quests quest-like achievement-structure. Didn’t go over well with the playerbase, and took them almost ten years to barely recover from it, if one is desperate enough to use the drought numbers as a bar instead of the pre-drought ones.