Are you asking why there are so many kinds of monsters, or why monsters appear so frequently in the campaigns you’ve played in?
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That doesn’t work for 40k, to my understanding. It’s a miniatures combat game
Looking good! Those pirates have a pretty sweet setup!
sirblastalot@ttrpg.networkMto rpg@ttrpg.network•Which are (some of) your favourites GM-tips/technique ? And how do you use-them in your games ?1·2 months agoAddendum to the “Are you sure you want to do that” bullet: if a player ever does something that seems nonsensical to you, ask them what they expect to achieve by doing that. Understanding their motivation is often what resolves the miscommunication and/or allows you to steer them towards a better way to do what they’re trying to do.
I read once that the earliest edition(s?) didn’t have Rogue as a separate class, that everyone would be searching for traps and such. And when Rogue was added with the explicit ability to detect traps, it caused a crises because suddenly that implied that no one else had that ability.
It’s the cats you gotta worry about.
sirblastalot@ttrpg.networkMto rpg@ttrpg.network•[LegalKimchi] You're Missing the Point of Dungeons2·3 months agoThere are a couple ways to get auto-generated transcripts from youtube (eg https://www.howtogeek.com/793947/how-to-get-the-transcript-of-a-youtube-video/ ), but there are enough errors and bad UI that I find reading them to be more miserable than just watching the video.
sirblastalot@ttrpg.networkto RPGMemes @ttrpg.network•So... how's everyone else's session prep going?5·3 months agoMain quest? Weird tangent? They’re the same picture!
sirblastalot@ttrpg.networkto RPGMemes @ttrpg.network•So... how's everyone else's session prep going?10·3 months agoGod you just described my prep in a nutshell. This is how they ended up fighting an orchestra
I like to fully improvise games in Digital Shades
sirblastalot@ttrpg.networkMto rpg@ttrpg.network•I made backup plans for DMs who didn't have time to prep3·3 months agoHi. I’m sorry, this looks like a legitimately great book, but we only allow self promotion from active users. I am removing your post, but if you are interested in becoming a member of our community, you would be welcome to post 1 self-promo per week in the future.
sirblastalot@ttrpg.networkto Risa@startrek.website•Impossible to know what this gesture means, unfortunatelyEnglish4·3 months agoHe even did the full chest bump thing. And then in case there was any doubt, he did the whole gesture again.
Ok. It was just an example of a way you might make an encounter revolve around a spell, not an exhaustively researched adventure module.
There are ways. You could, for example, set up a bbeg where that’s his whole deal. The townsfolk are scared of this guy because he has the supernatural power to just kill you, straight-up. Maybe the questline leading up to their encounter involves the players finding defenses or counters or sabotaging his supply of spell components or whatever, such that, if they DO get power-word-killed, it’s because they had ample opportunities to not, and failed to take them.
Except that’s the point, they will not be having fun. Nor will you, nor will any of the other players. Because that setup is not fun. And presumably you’re hosting a game for your friends with the intention of everyone having fun, so it’s best if you find another tact.
Nope, no, that’s encouraging their behavior. Now your player thinks you’re giving them a quest to earn enough money to play out their brothel scene.
Nope, no, that’s encouraging their behavior. Now your player thinks you’re giving them a quest to thwart this bouncer.
You absolutely do not have to RP this. You can say “No.” You can say “Ok, you go off and do that, what’s everyone else doing?”
sirblastalot@ttrpg.networkto Risa@startrek.website•I'm about to have to get a second jobEnglish3·4 months agoDefinitely the worst thing that happened during those years.
So I guess that’s actually several questions, and they each have different answers.
Why does combat feature heavily in D&D? It doesn’t. Or at least, not necessarily. How much or little it features is dependent on your DM.
Ok, so why has it historically been featured heavily? Because of D&D’s lineage. The game evolved mechanically from wargames, where combat was the whole thing, and thematically from works like Conan the Barbarian and Tolkein, where fighting monsters featured prominently.
Why so many types of monsters, then, if works like The Hobbit only had a half dozen or so? Because The Hobbit is a single story, whereas D&D is a framework for creating lots of stories. Maybe one short campaign or a campaign arc has as many monsters as a Tolkein story, but then you go on to the next arc, the next campaign, and you need something new. You can obviously recycle lots; orc bandits are different from orc soldiers are different from orc cultists. But with (tens of?) thousands of games going on continuously, year after year, there’s always a demand for new content to slot in, and monster design is often a handy thing for DMs to outsource. Hence, there are a lot of kinds of monster because there is demand for them.