Mike (Sly Flourish)

  • 7 Posts
  • 15 Comments
Joined 2 years ago
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Cake day: June 23rd, 2023

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  • Really fun video. Getting a consistent group together is probably the hardest part of running a game. If you can enjoy a game with even as few as one or two players, that can work well.

    I use a few tricks to keep groups going:

    • Have six full-time players.
    • Have two “on call” players – these are players who are interested but might not be able to commit regularly and are willing to jump in when a spot is open.
    • Run with as few as four. This means it takes five people cancelling before you can’t run a game.
    • Run at a consistent time each week.
    • Run shorter games – I go for 3 hours.

    That’s helped me keep multiple groups going for ten years with one group consistent for about 20 years.

















  • I usually try to drop in one scene or situation along the way usually at the site of a notable landmark. You can roll randomly for the landmark and maybe two groups. Maybe they’re fighting. Maybe one group already beat the other group. Maybe they’re friendly. Just a situation to expose something about the world and it’s history and people.

    You can also use it as an opportunity for campfire tales. Ask each player ahead of time to think about what their character thinks of what they’ve done so far and where they’re going. Have each player share their thoughts during a long rest along the journey.

    Finally, if the characters are traveling anywhere with risk you can define some traveling roles like who is scouting, who is trailblazing, and who is provisioning. Have them roll checks on these jobs to give you some interesting ideas about what might happen along the journey.