• Echo Dot@feddit.uk
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    6 months ago

    This was predicted before launch.

    As soon as Apple announced that it was going to be used for “productivity” it was blindingly obvious they didn’t know what to do with it. Still don’t get that the games market is the biggest market there is.

    It’s like they don’t even want to make money.

    • Ghostalmedia@lemmy.world
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      6 months ago

      Meh, it seems like the same old playbook Apple has used before. V1 of a new product line is expensive AF, it’s not really intended to sell like gangbusters, it’s intended to be splashy and to learn from the product being in the wild.

      The real money to be made is on the lower cost iterations that are built after they learn what did and didn’t work from the pricy version.

      • Echo Dot@feddit.uk
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        6 months ago

        Sure but the lower cost iterations already existed. It seems like they’re experimenting in a market that’s pretty well already established.

        • Ghostalmedia@lemmy.world
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          6 months ago

          Yeah, but learning from your competitors products is never quite like learning from having your own in the wild. I say this as someone in product development.

          You have a direct feedback channel from lots of customers as opposed to small users tests and focus groups of people looking at your competitors offerings. You also get feedback on your specific silicon, operating system, interaction models, industrial design, manufacturing, and any unique features that are exclusive to your product.