If you’re genuinely asking… the yes option. But that is indeed a shitty ass UI.
My answer comes from the “thumb print” effect - that radial shadow pattern is supposed to remind the user of their finger partially blocking the light on an illuminated button.
I think the radial shadow pattern is actually supposed to evoke the edges of the hollow in which the button is depressed, but otherwise I agree with you 100%.
Also the “no” has the yellow reflection from the graphic above, implying its projecting out.
✨affordances!✨
You should post this in the group assholedesign. This is genuinely so bad it’s infuriating.
Kind of more crappydesign than assholedesign, but yes.
“yes” is selected, it looks pressed in
The “yes” is selected.
Press left. If nothing changes, then Yes is selected.
You’d be surprised how many shitty UIs x-wrap navigation when there are only two options.
Sadly keep pressing left they just cycle back and forth
Fucking of course. Leave it to such a dev to ensure no logical method can work the problem.
To me is the yes since it has a different color than the window it comes in.
It’s been at least 3 hours now. Which was it?
I had the yes set to white and the movie started over.
Oh no! Guessing you wanted to resume?
Yup. But at least I had set a bookmark. Although the interface for selecting a bookmark isn’t any better.
The one that always gets me is GNOME’s screen sharing portal.
There is this outline around the “Application Window” tab which makes it seem selected. I use this UI multiple times a week and I need to pause for a sec every single time. I always think “I want to share a window”, “oh it is already selected” then stare at the monitors for a while before I realize why I can’t understand what I am looking at.
It looks like the ui designer didn’t know how scaling works for images
I’d say yes, but I did have to look at it closely. Plus the assumption that it would probably default to continuing.
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I think we need to know what the UI looks like before a selection has been made, or what it looks like when the curser is over each option. The ‘interface’ part is lost by a single screen shot.
When you’re not using a pointer interface (mouse or, awkwardly, wii-mote) it’s extremely rare for the UI to ever be in a neutral (nothing selected) state. Since you’d always be navigating relatively (go right, down, up, or left) instead of absolutely (go to pixel 753x1034) there always must be some point of reference for that movement.
Once in a blue moon you’ll see a menu where your initial selected position is something like “before the first item” so when you press right in a horizontal selector you actually move from nothing selected to the first thing selected and it’s almost always a terrible UX. If you set up such an interface you’re accepting that every action will require an extra useless click and that users entering the state freshly (i.e. you reach this screen then walk away and your partner is the next person to see it) will be confused about where in the action they are. You’re also accepting responsibility for what will happen if the user confirms without ever actually making a selection which will usually require some (again, utterly unnecessary) dialog box asking the user to try again but this time actually select an action.
Relative navigation having a neutral/unselected state is almost always a mistake.
No selection was made by me. It showed up with one of them being white and one being black. Can’t remember which side was which. But keep pressing left on the remote and they just cycle back and forth. This is on a bluray player.