Godot 4.0 broke web exports without a webpage having certain headers(over my head content), but sites like itch have those things. I believe the explanation was because of having mulit-threaded support in the engine.
I have held off upgrading from 3.5 because my games I publish on my simple github page and that change on 4.0 would not work on my github page.
There was rumor of providing a single threaded web mode in future releases(4.1 was mentioned), but don’t know if this happened. I check release notes every few months but haven’t seen if this change has been made.
Are web exports fixed for godot now?
Could you point me to the post that helped you.
Sure, sorry this isn’t more of a walkthrough.
https://stackoverflow.com/questions/76077439/enabling-cross-origin-isolation-on-the-apache2-web-server
That got me going for accessing through localhost. However, I still haven’t gotten it to work via IP even over my LAN; that’s hardly saying that it’s impossible, but it’s been a while since I extensively finicked with Apache.