As we can see, there is a small performance hit with NVIDIA App. However, it’s nowhere close to what has been reported. On our PC system, it’s around 4-6%. And that’s mostly in CPU-bound areas. For instance, in Indiana Jones which is a GPU-bound game with Path Tracing, there isn’t any performance hit at all.
Ridiculous that this was even a discussion.
Tom’s hardware says it’s a 15% dip from their testing. Anything above 1% is ridiculous. Glad I’m AMD
NVIDIA bad and all that, but people are running the overlay, Shadowplay, filters, and whatnot and are shocked, that their performance is lower.
Yeah I thought the same, of course this all costs performance.
it’s like people who complain they paid for 1gb up/down, but only get 950mbps at speedtest.net. of course some of it is lost in translation and data routing and hardware usage. every link between you and the end is going to reduce speed a bit.
your 250hp engine loses some where the wheels touch the asphalt too.
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Bro wtf a 4-6% performance hit is huge.
Yeah, run 20 random poorly optimized things like this and you got 100%.
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and what is the benefit? why should I take a 5% CPU hit for an NVIDIA app?
Why does it even need to be using CPU cycles while in a game anyway?
Ridiculous that this is even a discussion.
So this sucks for most users? Got it
And what happens when you have other junk apps in your pc that also use only 5%?
If I’m only getting around 60-62 fps in a game, that’s enough for me to no longer get 60 fps anymore.
With how built up the apps are these days, and how much data they collect and upload back to corp HQ, it’s good to check and confirm the performance impact.
Always knew it was a good idea to dodge the Nvidia app. Everything running in the background can affect performance. I got by on low end hardware for years because I had an optimized system.
The game filters (postprocessing) didn’t work for me so I reinstalled GeforceNow. It works there without even logging in.