• Dragon Rider (drag)@lemmy.nz
    link
    fedilink
    English
    arrow-up
    6
    ·
    20 hours ago

    If that’s true, then nobody should ever set a game in a version of the real world. No urban fantasy, no historical fiction, no call of cthulhu. The real world is too complicated. Games shouldn’t be set in complicated worlds like the real one.

    • Gloomy@mander.xyz
      link
      fedilink
      arrow-up
      3
      arrow-down
      1
      ·
      19 hours ago

      That’s not what I’m saying.

      Im saying that a world should be explorable from within, by interacting with it. You don’t learn about urban fantasy, historical fiction, call of cthullu by downloading the knowledge about it before you are born. You learned about them while you engaged with the world.

      A newbie can be like a child, exploring a world that is new to them (and it is easy to have a role that comes up with a reason for this: Amnesia, Migrant from far away county, lived a very privileged live in a golden cage that limited expose to the outside, etc.).

      Sure, there might be some explaining, as you brought up before, but that can happen from within the game, in character, giving the new player a chance go engage with a world that is as foraign to them as to the character they are playing. They should be able to learn about a complicated world as they go.

      • Dragon Rider (drag)@lemmy.nz
        link
        fedilink
        English
        arrow-up
        8
        ·
        19 hours ago

        Well that restricts the kinds of characters a person can play. What if you want to play an experienced politician? An old veteran of the dragon war? The former librarian of the wizard’s university? A middle aged woman who spent her youth tending bars and serving drinks to adventurers and got sick of it and decided to go pick up a sword and explore a dungeon herself?

        Not everyone wants to do the amnesia story. Some people want to play as experts.

        • Gloomy@mander.xyz
          link
          fedilink
          arrow-up
          1
          ·
          19 hours ago

          Sure, and in that case a different approach might be sensible. But honestly, I don’t see how a newbie would want to play a complex character right from the get go. If they do, I’d propaly recommend a more Newby friendly world / round. I still stand by my point: A complex world doesn’t by default speak against new players.

          • Dragon Rider (drag)@lemmy.nz
            link
            fedilink
            English
            arrow-up
            2
            ·
            17 hours ago

            Some games are designed for you to play complex characters. Like Blades in the Dark. You’re supposed to play a hardened criminal. Everyone’s going to be new to the game at some point and need the ghostfence and the spirit lightning explained to them, and it’s much more fun to play a character in that game who knows the world well.

            • Gloomy@mander.xyz
              link
              fedilink
              arrow-up
              1
              ·
              9 minutes ago

              So now we are talking about game systems that need you to know the lore? I thought this is about GMs putting work into their world building and newbies not beeing able to grasp it.

              If you are new you build your character with the GM and accept limits he puts in it, because you don’t know better anyway. You can always play a character that has more knowledge of the world, once you have a bit of a feeling for what it’s like. I have never had the problem of a new player not accepting some limitations to the characters or backstorys made avaible to them.