• BudgieMania@kbin.social
    link
    fedilink
    arrow-up
    5
    ·
    10 months ago

    hey, it also has one of the best boss themes ever made, in which the fucking boss himself does the lyrics, give them some credit

    • DaCookeyMonsta@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      10 months ago

      The music priorities for this game were weird.

      Okay do well have one song, and there will be sad and happy and instrumental versions of that song. And we’ll use that song for everything requiring music. Except for this one optional boss battle that is the result of specific choices that were made. He gets a super dope completely different song that he sings himself.

  • _spiffy@lemmy.ca
    link
    fedilink
    English
    arrow-up
    1
    ·
    10 months ago

    I don’t see how they could make the level cap 20. The spells would be really hard to regulate at that point.

    • ThunderWhiskers@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      10 months ago

      They can’t and said as much for specifically this reason. Probably the best video game to come out in recent memory, but people will still bitch.

      • rambaroo@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        edit-2
        10 months ago

        No, they can, they just have to accept that it isn’t supposed to be a balanced experience in the first place. It was an absolute blast in throne of Bhaal. They would need a story that actually justifies it though.

        Also, is anyone actually “bitching” about it? people just want more bg3 with their character and who can blame them for that?

        • ObsidianBlk@lemmy.world
          link
          fedilink
          English
          arrow-up
          0
          ·
          10 months ago

          Just to be technical, here… Those past games, BG1 and BG2, utilized a very different ruleset (the ADND ruleset, if I recall correctly) to the ruleset BG3 utilized (5e). While they share a lineage, ADND and 5e are quite different.

          • Maalus@lemmy.world
            link
            fedilink
            English
            arrow-up
            2
            ·
            10 months ago

            It’s a game. The fact that they use 5e for most things, doesn’t mean they can’t include other rules or explanations. A wish spell might not even exist in this universe, and it would be fine. Revivify scrolls don’t exist and don’t work this way in 5e. There are no “surfaces” in 5e like they exist in bg3. A lot of feats are changed (so far as to even break bounded accuracy). They could easily implement lvl20, but they decided to end the game around 12, which is fair. Let’s not act as if they had no choice though

            • ThunderWhiskers@lemmy.world
              link
              fedilink
              English
              arrow-up
              1
              ·
              edit-2
              10 months ago

              Easily implemented level 20? Most tabletop game masters can’t implement a level 20 game without the limitations of a video game. They invariably wind up cartoonish, broken, and unbalanced. There is a reason there is only one official adventure that even ranges up to 20. Balance may not matter to you but It does matter for a game.

        • Maalus@lemmy.world
          link
          fedilink
          English
          arrow-up
          0
          ·
          10 months ago

          When you meet the wizard mentor of Gale, he is lvl 20. We attacked him and bodied him with crowd control for giggles.

            • ThunderWhiskers@lemmy.world
              link
              fedilink
              English
              arrow-up
              1
              ·
              10 months ago

              A simulacrum that, again, doesn’t have any spells or abilities that give a level 20 wizard real teeth because they aren’t built into the game.

    • Kitty Jynx@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      edit-2
      10 months ago

      Neverwinter Nights 2 and BG2 had 9th level spells in a real time with pause game and it worked fine. So it is totally doable, especially since BG3 is turn based.

      • Honytawk@lemmy.zip
        link
        fedilink
        English
        arrow-up
        1
        ·
        10 months ago

        Of course it is technically possible.

        What they mean is how difficult it is to balance.

        • rambaroo@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          edit-2
          10 months ago

          I’m fine with it being unbalanced like Throne of Bhaal was, where the only people who stood a chance against you were other children of Bhaal. That was a blast and a unique experience for a crpg with some really cool powers.

          Imo it shouldn’t be balanced. But there has to be buildup in the story and ToB had two full games of it.

        • FarmTaco@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          10 months ago

          just because you add spells doesnt mean you need to add ALL spells, not every spell is available levels 1-9 in BG3. We just dont need to add in things like Wish.

    • captain_oni@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      10 months ago

      I have 2 requests to improve inventory management:

      1. Let us rename pouches/backpacks so we know what we stored there.

      2. Let items you pickup stack with items inside your backpacks/pouches. They already do this with alchemy items and food, so the code is partially there.

  • wahming@monyet.cc
    link
    fedilink
    English
    arrow-up
    0
    ·
    10 months ago

    Replaying Hades, the music literally makes me go look up the artists on Spotify and follow them

  • Earthprototype@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    10 months ago

    Yeah the first 10 hours it’s like nice and all. After 80 hours you just wanna drown her in this damn river. Also the way the music swells everytime you kill an enemy…

    • OscarRobin@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      10 months ago

      I’m 120hr in and honestly still love it. I still do wish there was a lot more variance in music though for sure.

      • AwkwardLookMonkeyPuppet@lemmy.world
        link
        fedilink
        English
        arrow-up
        0
        ·
        edit-2
        10 months ago

        I haven’t actually played durge yet, but I’m planning to this next playthrough. I’m almost finished with my 2nd playthrough, which was supposed to be an evil playthrough, but at each choice, knowing how much I would be missing out on led me to helping and saving people, instead of telling them to fuck off and then hitting them in the face with my sword. Except for Balthazar. I wasted no time talking to that ugly bitch. I just attacked him.

        • Snot Flickerman@lemmy.blahaj.zone
          link
          fedilink
          English
          arrow-up
          0
          ·
          10 months ago

          I mean arguably its the best and easiest place to take him out. There’s not really a reason to keep him alive unless you really are in an Evil campaign.

          • AwkwardLookMonkeyPuppet@lemmy.world
            link
            fedilink
            English
            arrow-up
            0
            ·
            10 months ago

            Even if I was evil, I’d never team up with someone like him, unless he could provide me with something that I couldn’t obtain without him. He’s incredibly selfish, arrogant, and condescending. I can’t see any evil -or even any good- character I play tolerating his banter, and demands. The only reason I didn’t kill him outright in the first playthrough was because he killed me when I tried. LOL. I just wasn’t powerful enough the first time through.

      • teft@lemmy.world
        link
        fedilink
        English
        arrow-up
        0
        arrow-down
        1
        ·
        10 months ago

        I used his hand to impress the murder tribune in my Durge playthrough.

    • teft@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      10 months ago

      That’s the whole point of going evil though. You’re taking a harder path. Being a murder hobo doesn’t end up going well for anyone.

      • AwkwardLookMonkeyPuppet@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        10 months ago

        Evil isn’t about being a murder hobo, that’s more of a homicidal maniac than an evil character (although it’s still evil). A lot of times it’s about being completely selfish, and self absorbed, but also manipulative to get what you want. Some of the most successful people on the planet are evil, hell, possibly all of them. It feels like there should be other rewards for an evil path.