Have you been spending hours trying to pass a level? Or maybe you are completely addicted to a newly bought game. Do you have a question about a game or would like to share something else? In the Weekly Discussion Thread, you can do it all!
Please don’t forget to use the spoiler tag as soon as you start talking about a storyline.
Palword. Good brain dead fun.
It’s clucky building needs work but the world is cool and the pals hilarious.
Played hard for a couple weeks but got bored kinda quick. Feel like I wish there were, idk, more things to do or story to unfold.
Was playing in a buddy’s server initially so maybe part of losing interest kinda quick was not wanting to run all the early game again solo.
Yep, I get that. The poorly functioning building, pathfinding issues for pals in base and the lack of endgame makes it that we parked it for now and will circle back when the devs had time to figure out their next moves, and if they don’t end up escaping to some tropical island with their earnings it will be fun in a year.
Since release I’ve been playing BG3 every week with a friend and we finally beat the game on Saturday. Great game, but man we’ve been playing it for a long time.
Picked up Viewfinder yesterday. Fun little indie puzzler. Very cool concept, don’t know how much I care about the plot or anything but it’s got some of the same trippy fun as Superliminal.
Oh, and I played a couple hours of Against the Storm and have been hesitant to pick it up again because I’m pretty sure it’s going to be problematic for my already busy schedule.
GRID (2019), there seems to be a lack of decent arcade track racers nowadays but this is a good one.
I’m bouncing between witcher 3, desperados 3, below and noita.
Less “playing” and more “bug testing”. In the final stages of developing an aircraft for XPlane 11/12 and have been putting in a lot of hours in flight looking for graphical glitches, system bugs, etc…
Helldivers 2
Sea of Stars. Beautiful hommage to the classics.
I’ve been glued to BeamNG.drive, ever since I finally broke down and decided “it’s not gonna get much cheaper than this” during the Steam sale.
It’s exactly, precisely what I thought it would be. Half completely freeform “let’s crash cars and watch them crumple in slow motion” and half “let’s do these scenarios.” Flip back and forth between the two, and it’s suddenly “oh, SHIT, how did three hours go by already???”
I’ll get around to poking my nose into the modding scene, soon enough, too. I haven’t even touched that side of it, yet.
Also, the game apparently has VR support, which I didn’t realize until I bought it. I haven’t bothered trying that out, since I also don’t have my driving wheel set up, at the moment. Driving games with a controller are basically the only category of VR content that can give me the ol’ lunch-launch-itis.
Dawncaster on mobile. An expansion comes out tomorrow and it’s the first mobile dlc I’m legitimately excited to throw money at. Excellent developers with an excellent game. Think Slay the Spire, but designed for mobile.
Caves of Qud on Steam Deck. It’s been a few years since I last played and it’s very different from what I remember. Combo that with using a controller for the first time and it’s been an enjoyable but challenging experience.
Hell Let Loose on PC. This may be my favorite multiplayer shooter of all time. I was a competitive counterstrike player back in 1.6 (Cal-M), so unseating those memories is an incredible achievement. It’s just so good.
The learning curve is steep and there’s plenty of room for frustration, but once you’re over that hump it’s legitimately a terrific experience.
GTA V offline, of all things. Haven’t played it in years and found out its carpool grew quite a lot, matching the forza games and currently scratching my itch for an offline open world car game with a crapton of cars.
I have been espousing its merits so much that I surely look like a shill but check out Motor Town as a low poly open world driving game that centers on supply chains of deliveries and basically GTA side job driving quests fleshed out to an entire genre with pizza delivery on mopeds, box vans delivering packages, garbage trucks, taxi drivers delivering urgent passengers as fast as possible, tow truck jobs and tractor trailer jobs etc….
The physics and driving feel are superb (very realistic unlike GTA V not that GTA V’s driving isn’t a blast), and there is a diversity of vehicles from a wide variety of sports cars to pretty much any type of work vehicle you can think of. You can tweak, tune and engine swap to turn basically any of them into a fire breathing metal box that transports you as fast as possible to utter ruin. You can play multiplayer collaborating with others on deliveries or just play singleplayer.
It’s early access but it’s got a demo so check it out! If you are anything like me you will throw your fists in the air and angrily shout why nobody has made a game like this for you before lol when you try it. I know it doesn’t look like a racing game but you can absolutely play everything in the game except bus driving like a racing game (and you can just have AI do the bus driving if you want to do bus stuff).
Tooling along in a semi with a trailer at 80mph on a windy country road and plowing cars out of the way like soccer balls for fun has never felt so good in a video game.
https://store.steampowered.com/app/1369670/Motor_Town_Behind_The_Wheel/
Yeah, I’ve been playing this on and off for the past year or so. It’s a great game and the dev is nice and active in the community.
Xenonauts 2 alpha 3 released. Playing that.
And Factorio, but’s that’s like answering “what are you doing this weekend” with “I’m going to do X… And I’m going to be breathing.”
I’ve finally got and sat down to play Cyberpunk 2077: Phantom Liberty.
And I had not played since around release when I beat the game. I will say this: If this game had come out in this state - including the content from the xpack - I would have loved it. It’s still buggy and janky, but little enough to be funny instead of grating. All the new interactions they added like romances visiting you is amazing and adds a lot of details and atmosphere, and the new story being far more on-rails helps so much in establishing and keeping tension.
My one big criticism I’d still have is for how much the game sometimes struggles against it’s underlying design. The whole map being a city feels weird, because like the countryside in Witcher III, vast areas of it feel dead and empty. Luckily with the xpack being centered on the very dense and compact Dogtown, that is largely solved for the new content.8/10, would recommend if you enjoyed Cyberpunk 2077.
Having played through the PL story, I didn’t like the overhauled skill system as much as I’d hoped, but I still want to go back through the main story again. There are still some old sidequests I never got around to as well.
Guardians of the galaxy currently
Me too, but I’m not too impressed. I mean it looks great and all, but the gameplay is a bit monotonous. Maybe it caters more to fans who actually care about the story and characters.
So I’m throwing some Deep Rock Galactic missions into the mix. I’ve met a player in their first ever mission and tagged along to help out a bit and now we’re playing a lot together and it’s great fun.
Rock and Stone, you beautiful dwarf!
Tip: Check out latest devstream for awesome things to come.
got some free time so i made my mission to beat all zachtronics games. right now i’m playing EXAPUNKS. finishing the levels are doable although requires a bit of trial and error, but getting good scores let alone perfect ones is a nightmare. highly recommend it to anyone that wants a great challenging puzzle game.
Starfield