• terwn43lp@lemmy.world
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      9 months ago

      this is the definitive list.

      path of exile is most popular but has optional mtx(?)

      titan quest and Torchlight are on multiple consoles. titan quest has a sequel in production

      grim dawn is by the titan quest team, has a small file size, and runs well on older pcs.

      • sadbehr@lemmy.nz
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        9 months ago

        For PoE you consider 30gb installed (on PS5 mind you) a large file size? Yes it has mtx, but it is not once pushed or advertised to you, and none of it is required for anything. They does improve the QoL of the game however.

        CoD + WZ is around 240gb I think. Most modern AAA games are usually 90gb minimum.

          • sadbehr@lemmy.nz
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            9 months ago

            Some years ago they pretty much rewrote the entire base game code (or some parts of it) and tidied it up, reducing the overall size. It may be larger installed on PC (I’m on PS5) but I can’t imagine there being too much of a difference.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    9 months ago

    Torchlight 1 and 2 (diablo 1 and 2 but better)

    Path of Exile (diablo the MMO)

    Titanquest (my personal favorite non-diablo diablo game)

    The Ascent (diablo with guns!)

    Baldur’s Gate: Dark Alliance (D&D diablo on consoles)

    Fallout: Brotherhood of Steel (Fallout Diablo on consoles)

    And so many more… There was a time in the 90’s after the success of Diablo 1 where everyone and their mother was making clones of Diablo.

    • Bakkoda@sh.itjust.works
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      9 months ago

      I spent way way way too many hours playing D2. Path of Exile is a great choice to fill that gap. Just do homework for a little bit before diving in if you give it a shot. Leveling builds and def use a guide.

    • doctorcrimson@lemmy.world
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      9 months ago

      PoE 2 announced a couple years ago and should be launching soon, pretty much the same stuff on a new engine.

      • zachary3752@lemm.ee
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        9 months ago

        It’s actually an upgraded version of the same engine, and Path of Exile 1 is getting a lot of the new tech backported.

        It was originally supposed to replace Path of Exile 1, but now they are going to exist together.

        2 will be more refined and slower, with a brand new story and 6 new acts. Should be a fun time.

        • doctorcrimson@lemmy.world
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          9 months ago

          Slower? I tried to speedrun PoE once and because of a build mistake in Chapter 2 Act 3 it took me 14 hours to beat the base game before maps. Terrible time, but still.

          • zachary3752@lemm.ee
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            9 months ago

            I believe the acts themselves will be longer and more fleshed out but there’s less of them.

            6 acts in Path of Exile 2 instead of the 10 acts that PoE1 has.

  • sneezymrmilo@lemmy.world
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    9 months ago

    Grim Dawn is goated. Not a big ARPG fan but this one just hits different for me. Simple enough for anyone to get into but can get complex enough that min-max theory crafters will have a blast messing with the games systems.

        • doctorcrimson@lemmy.world
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          9 months ago

          The base game can be done in like 5-8 hours on a leisurely pace, the current speedrun WR is 57minutes but there are only 6 runners who’ve submitted to it so feasibly you could get a lot better times than that.

          I’ve actually got a video on YT where I perform the “I Was Not Expecting You, Human” achievement to Slay Warden Krieg, who is the game’s midboss, in Veteran Mode with a character under level 11, and it was an hour and thirteen minutes from character creation to finish. The last 10 minutes are just the Krieg fight itself. This could be done much faster without the level requirement, though, because you could get more damage and better items.

          The major problem with it is the enemy scaling. Every area has a minimum level and a maximum level, and as the character levels up so do the enemies. That means if you keep leveling in an area until you dwarf the enemies, it just keeps making it harder in the next area, so you’re incentivized to stay at the minimum level for that area and ignore the vast majority of enemies. Even farming for good loot comes at the added cost of making the mobs harder. I used to use a site that shows the level range for areas but I can’t find it anymore, sadly.

  • Phegan@lemmy.world
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    9 months ago

    Path of exile Last epoch Grim dawn Slormancer (a bit different) Torchlight infinite(have not tried)

    • yokonzo@lemmy.worldOP
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      9 months ago

      Grim dawn looks cool aesthetically and I’m liking the UI and how big the skill tree looks. Are any of the expansions any good?

      • Rinn@literature.cafe
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        9 months ago

        All of them, honestly.

        The Crucible is the weakest - it’s just an arena mode, but it’s got a lot of utility for speed leveling new characters + some QoL for existing ones.

        Ashes of Malmouth is the direct continuation of the base game’s story, adds Necromancer and Inquisitor which are both very well-loved masteries, and you need it for Forgotten Gods anyway. The zones are a bit meh - great overall mood but you spend a lot of time in cramped corridors.

        Forgotten Gods adds Oathkeeper (very fun) and tons of huge new zones with a refreshingly different vibe to the rest of the game. And you can go to this expansion’s zones from the start! (Except that you probably shouldn’t on your first playthrough, you’d get destroyed and you probably want to focus on the main story anyway.)

        I’d wait for a sale and get them all if you like this genre, or just base game + AoM if you just want to give it a shot (and technically you could hold off on AoM until you’re close to the end of the campaign).

  • Crystal_Shards64@lemmy.world
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    9 months ago

    There’s a game on game pass that I recently saw called Ghost Lore that I think claims it’s inspired by Diablo? Might be worth checking out

  • Curdie@lemmy.world
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    9 months ago

    Last Epoch scratches that itch real good for me and it’s hitting release in a few days.

  • Rinn@literature.cafe
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    9 months ago

    Not mentioned yet: Chronicon. A small indie game that doesn’t take itself very seriously. It has much less build variety than something like Grim Dawn (obviously) but it’s got some, and it’s aiming to be a much more streamlined/casual experience. Won’t demand as much of your time and attention, will deliver hugely satisfying colorful explosions across the screen. When I’m in the mood for an ARPG it’s a toss up whether I’ll install this or Grim Dawn.

  • Vipsu@lemmy.world
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    9 months ago

    Here’s a few:

    • Grim Dawn
    • Titan Quest
    • Sacred Series
    • The incredible adventures of Van Helsing
    • Warhammer 40k: Inquisitor - martyr
    • Divine Divinity
    • Torchlight series

    Then there’s Last Epoch and Path of Exile

    • Aielman15@lemmy.world
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      9 months ago

      Spent a good chunk of my childhood playing Sacred 1. It’s aged very poorly, and I wouldn’t recommend it to anyone nowadays, but I still think that the world design and environmental storytelling were some of the best I’ve found in a videogame.

      For example, at the beginning of the game, orcs are migrating from the desert and attacking human settlements. When you progress, you discover that they aren’t doing it because they want to, but because the undead army is forcing them out of their land. And when you progress in the northern part of the world, there’s a completely optional region inside the forest, where you can find a few hastily made orcish settlements - but you only find women and shamans, because the men are fighting at the front. There are no dialogues, quests, books or anything telling you that, it’s just something that you infer from the environment.

      It made exploring the world and finding its secrets fun, even if there wasn’t always a reward.

      (There were also a metric ton of easter eggs, from tombstones mentioning LotR characters to receiving sunglasses as a reward for chasing rude orc visitors from a tourist island… it was a wild game)

      • Vipsu@lemmy.world
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        9 months ago

        Yeah both Sacred games have their fair share of jank on you’ll need to apply community patches and possibly mods to even make them work on todays systems. However what they do not lack is soul as both games are clearly made with love and feel very unique compared to many modern games.

        If you can forgive the jank and don’t mind to play older games with somewhat dated graphics I feel these games can still provide a lot of enjoyment. Would love to see remasters for these games or eveb a spiritual sequel.

        Currently playing Sacred 2 with community patch, enchanted edition mod , more enemies mod and music mod and having a blast. The EE is tough as nails though and I am frequently getting my ass handed to my by elite enemies and bosses even on silver difficulty.

    • spedswir@lemmy.world
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      9 months ago

      Absolutely this, the crafting system is a great balance of getting what you want but also giving you something to try again and again for.

      Basically that and the talent trees inside skills sold me on this game.

  • loobkoob@kbin.social
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    9 months ago

    Last Epoch and Grim Dawn are probably most in line with Diablo, I think.

    People have mentioned Path Of Exile, and I’ve played a lot of it, but I don’t think it feels particularly like Diablo any more, even though it started out that way. It’s quite unforgiving, and even a lot of experienced players feel like they need to follow build guides rather than work things out for themselves. Its learning curve is hundreds or thousands of hours long. Of course, the reason for that is that it has incredible depth, variety and complexity, which may be a selling point or a deterrent depending on what you like! I definitely like the complexity of it myself, but it’s very overwhelming when you’re new. The reason I don’t think it’s all that in line with Diablo these days, though, is simply the pacing of the gameplay. You blow up screens of enemies at a time, and your deaths are often so fast that you’re not really sure what killed you.

    Path Of Exile also heavily revolves around its trading economy. Item drop rates are balanced around players being able to trade for them, which makes trading somewhat mandatory (unless you’re a bit of a masochist). The economy is fairly complex, with there being a lot of different currencies, and quite a lot of factors that can affect the value of an item. I’ll let you decide whether you find this appealing or not - some people do, some people don’t! I do think it causes some issues with the balance and progression of the game, but it’s interesting to say the least, even if you wish you didn’t have to engage with it.

    Grim Dawn feels a little mechanically dated at this point but it’s still solid. It’s got some good builds, the dual-class system and constellations system make for some interesting variety. It’s got an offline mode, as well as online co-op play. Its real selling point, though, at least for me, is it’s absolutely soaked with atmosphere. It’s very, well, grim, but the world is really immersive and it has a great setting in general with a solid story and some great lore. It also has quite a lot of mods available (including the Reign Of Terror mod I mentioned in another comment in the thread that adds the entire Diablo 2 campaign and all its classes to Grim Dawn).

    Last Epoch is more mechanically interesting than Grim Dawn, I think, but it’s lacking in the story and world-building. It’s still in early access, although its full release is next week. It has quite a lot of depth and complexity, but it’s all done in an intuitive way that means you can jump into the game blindly and work things out for yourself fairly easily. It has a good variety of skills, and the fact that each skill has its own fairly comprehensive skill tree means you can play the same skills in very different ways. It has a wonderful itemisation system that does a great job of making you actually engage with the loot you find on the floor (which is an issue in other loot games), and some of the best crafting I’ve ever seen in a game. The dev team also manages to come up with some really creative and somewhat intuitive solutions to things they perceive as issues in other ARPGs.

    Last Epoch’s biggest drawback is that its endgame is currently a little lacking in comparison to POE (which has a very rich and deep endgame, but is also a ten-year-old game that’s been updated constantly). It’s still far, far better than Diablo 4’s, though, and will obviously only improve as more is added. Last Epoch has some truly brilliant systems in place for the devs to build off - and frankly, I still think it’s great now - but it’ll only get better as more content gets added over time.

    I love all three games I’ve talked about for different reasons, and honestly, they’re all well worth playing!

    • Vipsu@lemmy.world
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      9 months ago

      Grim Dawn feels a little mechanically dated at this point but it’s still solid

      Honestly Grim dawn is probably the most polished action rpg I’ve ever played. The developers have spend a ton of time adjusting the game mechanics, balance and build variety to be as good as possible. This is quite a contrast to games like path of exile where the developers are costantly adding new mechanics and bunch of new items each season. Sure doing so keeps the game feeling fresh which is important for live service but results in a lot more rough edges.

    • okamiueru@lemmy.world
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      9 months ago

      Is Divinity the same as Divinity: Original Sin? If so, isn’t that a completely different type of game? Not saying that it’s a bad suggestion for a great time. But it doesn’t sound like what OP is asking for. Unless they are very into the particular camera angle.

      • doctorcrimson@lemmy.world
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        9 months ago

        The original Divinity was Divine Divinity 2002 and it was extremely Diablo-esque, also very similar to the original Fallout games in that it was open world with various dungeons to explore. Over the decades they diversified a bit.

    • Vipsu@lemmy.world
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      9 months ago

      It’s ok but many of levels later in the game (especially dlc levels) are just way way way too long. People keep replaying the Soggy Cave and few other levels just because they’re short.

      I do like however the variety the game has with weapons, items and skills.

    • 5PACEBAR@lemmy.world
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      9 months ago

      Nah I agree. Minecraft Dungeons has a really approchable aesthetic that hits different. It’s an easier sell to my partner. Its cute, and the build complexity and variaty is surprisingly good. Don’t sleep on Minecraft Dungeons y’all!

  • Buttons@programming.dev
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    9 months ago

    Because you want to avoid Diablo because Diablo, maybe you could get Diablo used on console, you don’t need a Blizzard account or an internet connection and since it’s used the money wouldn’t go to Blizzard. It might be an option, depending on why you want to avoid Diablo.

    • Vipsu@lemmy.world
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      9 months ago

      Actually bought Diablo III: Eternal Collection for PS4 just because it can be played offline and all the content is on the disc. For my understanding both Diablo 4 and Diablo II: Resurrected require internet connection.

      MIght still pick them up for a discount to just check them out at some point ignoring most of the live service bullshit stuff like skins and special mounts.